Thursday, January 16, 2014

[Q&A] Matt Sanchez (Ryuutama)

[19:03] <+MattSanchez> My name is Matt Sanchez, I currently live in Atlanta with my wife and 2 baby boys. In my sparse free time, I translate Japanese RPGs, play board games, RPGS, and video games, etc., your typical nerd.
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[19:04] <+MattSanchez> I lived in Japan for about 5 years, during which time I fell in love with Japanese RPGs and sort of fell into translating them. Eventually I felt that I wanted to share my work, and here I am!
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[19:05] <+MattSanchez> Ryuutama is a game of "natural fantasy", a world with dragons, magic, and lots of natural wonders and beauty.
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[19:06] <+MattSanchez> Players play "normal" people, my partner Andy Kitkowski likes to say that you play the "NPCs that your PCs would meet in a town in any other RPG!"
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[19:07] <+MattSanchez> In this world, everybody goes on a journey at least once in their life, it's just like a world-wide custom. Everyone is given time off from their work for this; it's expected from everyone, even if their journey only consists of going a couple towns away.
[19:07] <+MattSanchez> So journeying and the natural world are a huge part of the game, more so than combat and killing stuff.
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[19:08] <+MattSanchez> The GM also controls a character, a "dragon person" called the Ryuujin that sort of follows the party around, making a travelogue of the party's adventure and using special abilities to either help or hinder the party in a way that makes the game fun for the whole group.
[19:09] <~Dan> (For those just arriving, Q&A with Matt Sanchez is in progress! Please hold your questions until Matt finishes his intro with a "(done)".)
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[19:09] <+MattSanchez> (done)
[19:09] <~Dan> Thanks, Matt!
[19:09] <~Dan> The floor is open to questions!
[19:09] <+Saturnine> The Japanese version of Ryuutama is approximately 170 pages long. How many pages do you expect the English version to be? (Will the English core book have additional material that the Japanese version did not?)
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[19:10] <~Dan> (Please watch for and observe question pauses.)
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[19:10] <+Vancho1> Matt, sometimes I find it hard to gather my friends for a game session. How feasible is it to run a game of Ryuutama over the internet?
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[19:10] <+Kaimonkey> How do the differences between Asian and Western culture effect the games they produce?
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[19:10] <~Dan> (Question pause! Please hold your questions until we get another "(done)" from Matt. Thanks!)
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[19:11] <+MattSanchez> Oh man, good questions!
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[19:13] <+MattSanchez> RE: Length: In the Kickstarter campaign, we said 200+ pages, I think it will be around that big. There is definitely going to be new content in the books. For example, the Japanese book only has 1 type of herb per typography, but we're going to add more to that. There is also some errata, some stuff we're going to touch up,
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[19:14] <+MattSanchez> and probably at least one extra scenario that wasn't in the Japanese book. There's also a "chef" sub-class for the artisan that I am going to try to get in there.
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[19:14] <+MattSanchez> There is tons of new material that will be appearing as supplements as well, such as airships, that don't appear in any of the Japanese supplements.
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[19:15] <+MattSanchez> RE: Internet gaming: Ryuutama works very well over the internet. I myself have been running a game of RT over Google Hangouts, and I've been very happy with the results.
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[19:15] <+MattSanchez> You can watch my games on my YouTube channel, and I think they're linked in the Kickstarter comments, too.
[19:16] <+MattSanchez> I also have a lot of trouble getting friends together, so right now Hangouts is the only way for me to get my RPG fix!
[19:16] <+MattSanchez> Roll20 is great because you can use maps and make random lists, it's really versatile. I also make a lot of use of the Google Drive app in Hangouts as well.
[19:17] <+MattSanchez> There are a lot of resources for using Hangouts for gaming, and you can hop in the Ryuutama G+ Community for maps and stuff that you can use as well.
[19:18] <+MattSanchez> RE: Asian/Western gaming: Wow, this is something that I can talk about for a long time!
[19:18] <+MattSanchez> (I'm going to discuss Japanese gaming here instead of "Asian," because that's the only experience I have)
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[19:20] <+MattSanchez> One important aspect of Japanese culture is that most (many? don't want to paint too wide a stroke) Japanese are non-confrontational. This makes GMing really easy!
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[19:22] <+MattSanchez> In my experience, there are fewer rules-lawyers in Japan, and players are extremely eager to follow along whatever story the GM wants to tell.
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[19:23] <+MattSanchez> In fact, in a large portion of games, the GM will come to the game with a scenario written down, the entire night's action already laid out and ready to go.
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[19:24] <+MattSanchez> Another way that Japanese gaming differs from the west is the "structure" of gaming itself. It's extremely difficult and culturally unusual to bring large groups of friends to your house every week to game.
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[19:25] <+MattSanchez> Instead, younger players would play as a club at school. As people grow up, they often keep these circles and rent out rooms at community centres or other public places where they can get a room for 4-6 hours at a time.
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[19:25] <+MattSanchez> I've heard quite a few stories of groups in Tokyo renting karaoke rooms for gaming because those are cheaper than renting a room at the local community centre!
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[19:27] <+MattSanchez> There are also monthly "conventions" which are like groups of people (20-200, depending on the "convention") that get together to play games, and these are usually monthly events.
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[19:28] <+MattSanchez> At these conventions, you never know for sure what you're going to play until the GMs are decided by vote, so long-running campaigns are unusual. This leads to lots of one-shots... which means that most modern Japanese games are geared for running exactly this style of game.
[19:28] <+MattSanchez> If you've played Tenra Bansho, you'll notice that the scenarios are always 3-act structures with a set beginning, middle and climax. This is so that the game will come to a satisfying conclusion in 4 hours, which fits the "convention" play perfectly.
[19:29] <+MattSanchez> (done)
[19:29] <+Guest44> I'm wondering if a magic-type character could have an affinity for all seasons, but limited or closed-off access to incantation spells in exchange. Would this be feasible for a PC?
[19:29] <+NekoIncardine> With the number of expansions that have been stretch-goal'd in over the course of the Kickstarter campaign, and possible other ideas you may or may not have come up with, how long do you expect post-release support to continue once the English book is out?
[19:29] <~Dan> (Questions can resume!)
[19:29] <+Relborn> First of all Japan sounds like rpg heaven to me as you are describing it. I noticed someone talking about cards representing the weather and locations for RT. Are they planned for a supplement too or are you expecting them to be created as some fan work?
[19:29] <+Majeh> As you and andy have mentioned, the translations of the other supplements/scenario expansions (the japanese and french versions) are in the works after release of the main book. Is their a specific order your planning on following or will it be based on demand?
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[19:29] <~Dan> (Question pause!)
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[19:31] <+MattSanchez> RE: Magic type character: Hmm. That'd be up to your GM. By the normal rules, the most a character can have access to is 2 seasons, and that's if a magic type character chose magic type again as they levelled up. If a player really wanted, I could imagine a long voyage to a strange place to learn new magic though...
[19:31] <+MattSanchez> But there are so many useful incantation spells, I'm not sure if I would want to give those up, personally!
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[19:32] <+MattSanchez> RE: Expansions: We talked a lot about the expansions we've got in mind now, but we're not done yet. There are still some stuff that we have planned that we haven't even announced yet, such as "Goblin Ball," a traditional sport played by Neko Goblins!
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[19:34] <+MattSanchez> Once we're done with the expansions, though, we are planning on supporting Ryuutama for a while, maybe through a magazine or something, I'm not sure quite yet. But there's lots of stuff we want to do, and it won't fit in 3 supplements, and we don't want to just put the game out there and leave it.
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[19:34] <+MattSanchez> We love these games and we want to make sure that they get all the respect they deserve, which means that we're going to keep supporting them as long as we can!
[19:35] <+MattSanchez> As for order of expansions; we're going to be releasing the translation of the Japanese supplements, roughly in order that they came out in Japan.
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[19:35] <+BlasterKyubey210> Roughly in order? Is there a few simutanious releases that might complicate things?
[19:35] <+MattSanchez> That means that the first supplement is going to have wagon and sailship rules with some other cool random tables and whatnot. This is already mostly translated.
[19:36] <+MattSanchez> By "roughly in order," I mean that some of the stuff that appeared in the 2nd supplement is going to appear in the 1st supplement instead!
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[19:36] <+MattSanchez> Also, some things that appeared only in Japanese RPG magazines might be put into the supplements as well, it depends on how big they get.
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[19:37] <+MattSanchez> After that, we'll get to the new stuff, probably with magazine bits here and there.
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[19:38] <+MattSanchez> RE: Weather cards: Okada-san (the original designer) made those cards for playing his game at conventions, so they're already made, for the most part.
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[19:39] <+MattSanchez> We haven't decided exactly what we want to do, but we're leaning towards releasing them all as a PDF and also have them available at Game Crafter or something for anyone who wants a printed set.
[19:39] <+MattSanchez> As I recall, those were something we wanted to have available to anyone to print out.
[19:39] <+MattSanchez> (done)
[19:40] <+Majeh> on a side note: it was mentioned that Nekogoblins became a playable race in one of the supplements. Were there other unique races to ryuutama, or rules for creating new races in case gms have a special world planned?
[19:40] <~Dan> (Questions may resume!)
[19:40] <+Arraxis> What has your experience been like with the Ryuujin and their different types? Black Ryuujin sound like they could lead to quite a dark game!
[19:40] <+Jadomonkey> What are your plans for allowing third party game material as supplements, etc.?
[19:40] <~Dan> Matt, can you go over the core mechanic?
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[19:41] <+Bigby> Along with Majeh's question, how adaptable is the game for running it in different worlds.
[19:41] <~Dan> (Question pause!)
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[19:43] <+MattSanchez> RE: Core Mechanic: Characters have 4 basic stats, each of which is represented by a die "size," sort of similar to Savage Worlds. So a character might have, for example, a Strength of d4 or d12. When rolling a skill check, the GM will tell the player which 2 stats to roll on. Many skills will also determine which stats to use.
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[19:44] <+MattSanchez> So for example, if a bard is running away from a rabid chihuahua, he'd have to roll Strength + Dexterity, so maybe d4+d8. Double-ones are fumbles (which net you Fumble Points that you can use to get a bonus to a later roll)
[19:44] <+MattSanchez> Max results on both dice (or double 6s) are criticals.
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[19:46] <+MattSanchez> RE: New races: Gobroaches, anthropomorphic cockroaches, were also made into a playable race, I believe. There aren't any rules as of yet for making new races, that's not something that we've talked about.
[19:46] <+MattSanchez> But I suppose it couldn't hurt to put some notes in one of the supplements for that!
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[19:47] <+MattSanchez> RE: Ryuujin: Yeah, each Ryuujin is totally geared toward a specific play style. In the campaign I've been running online, I've sort of been bending the rules and swapping Ryuujin out, just to have the experience of running a game with each of them.
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[19:48] <+Majeh> (one ryuujin gets tired of watching and clocks out, next one clocks in)
[19:48] <+MattSanchez> The Black Ryuujin absolutely was the darkest one; I used the artefact that allowed me as the GM to kill off any NPC I wanted.
[19:49] <+MattSanchez> Actually since the Black Ryuujin seems the least likely to fit the rest of the game thematically, I've been thinking a lot about Black Ryuujin scenarios.
[19:49] <+MattSanchez> Actually there are a lot of ways that the Black Ryuujin fits this game rather well, with dark and introspective scenarios and encounters.
[19:50] <+Jadomonkey> Shoulder-a-Coffin Kuro.
[19:50] <+MattSanchez> I'm excited about some of the scenarios that we'll be bringing out to showcase how the Black Ryuujin can be used to great effect.
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[19:51] <+MattSanchez> As for the others; Red Ryuujin lend the game a "normal" RPG feeling, with killing and looting. Blue Ryuujin are for "drama" scenarios, and of course Green Ryuujin are sort of the "normal" scenarios that are the easiest to run with Ryuutama.
[19:52] <+MattSanchez> RE: Fan supplements: We want to be completely supportive of fan supplements!
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[19:52] <+MattSanchez> We have talked to Okada-san, and he's super excited to have fans put out their own work. We're going to work on a very open and simple license for fans that want to produce and distribute their work.
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[19:53] <+MattSanchez> Right now we have quite a bit of great stuff that fans have been making for the game in our Google+ Community.
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[19:54] <+MattSanchez> RE: Different worlds: The game doesn't have a predetermined world, it's actually totally open for the GMs and players to come together to create together.
[19:55] <+MattSanchez> In that sense, it's totally open to different worlds and flavors!
[19:55] <+MattSanchez> It wouldn't take much work to migrate the setting to another time or genre, either.
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[19:57] <+Majeh> (was thinking it would be amusing to convert it to star wars type setting)
[19:57] <+MattSanchez> For example, I have a crazy idea in my head for a Megami Tensei 3 Nocturne skin for the game, but we'll see how far I get on that in the near future!
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[19:57] <+MattSanchez> Yeah, absolutely.
[19:57] <+MattSanchez> (done)
[19:57] <~Dan> (Questions may resume!)
[19:57] <+Guest44> In regards to the four kinds of Ryuujin, I was reminded of the four dragons in the console-RPG series "Lunar" as I read about them. Was the series an influence for Okada-san to any degree?
[19:58] <~Dan> I know combat is relatively rare in the game, but how dangerous is it?
[19:58] <+Jadomonkey> Seriously? Nocturne?
[19:58] <+Majeh> In an interesting wording on the Black ryujinn dagger artifact power. If the world has ryujinn watching npcs, would the dagger affect them or would they be "protected" fromit?
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[19:59] <+BlasterKyubey210> I dunno Jado, but the Megami Tensei setting in general is an interesting choice
[19:59] <+Arraxis> Are you planning on releasing a PDF with your own scenarios? How many do you think you'll make?
[20:00] <+GMH> Does this "gobroaches" have anything to do with cockroach girl the manga/character?  (just curious)
[20:00] <~Dan> (Question pause!)
[20:01] <+MattSanchez> RE: Lunar: I can't speak for Okada-san, but I know that he's a big fan of fantasy and old school RPGs!
[20:01] <+Guest44> I still love Silver Star Story and Eternal Blue myself, after all these years. ^^
[20:02] <+MattSanchez> Yeah, that game blew my mind when I was younger, in my Sega CD days! haha
[20:03] <+MattSanchez> RE: Combat: The combat system is relatively simple, but it can be pretty brutal.
[20:03] <+BlasterKyubey210> Still, honestly, Ryuutama might be on my list, thinking of well, Total Drama Cross Zone, focusing on the Black and Red Ryujinn stuff
[20:03] <+BlasterKyubey210> At least primary
[20:03] <+MattSanchez> The real danger, though, is when you're having a bad day of travel, knocking your HP to half or less, then getting into battle!
[20:04] <+MattSanchez> It's actually just about as common to die from the elements as it is to be killed by a monster, I think.
[20:04] <+Majeh> (yep nasty cold only to be done in by a walking egg)
[20:04] <+MattSanchez> RE: Nocturne ~Maniax~ Collector's Edition: Yes, Nocturne! Best RPG ever made
[20:06] <+MattSanchez> RE: Black Dragon's Dagger: It's up to the GM!
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[20:06] <+MattSanchez> But as the GM, I'd probably say that it's the Black Ryuujin's job to make the PCs as life miserable as possible..
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[20:07] <+MattSanchez> RE: Scenarios: Yes, we're definitely going to be putting out scenarios in PDF form. I'm hoping in the future to release them periodically, but we haven't nailed anything down yet.
[20:07] <+MattSanchez> I'm looking forward to the scenarios created by the fans, as well!
[20:08] <+MattSanchez> Re: Gobroaches: Sorry, I'm not familiar with cockroach girl! From the sound of that, I don't think that's a show I could stomach...
[20:08] <+MattSanchez> (done)
[20:08] <+Vancho1> What do you think is a good way to introduce players who are used to the traditional 'hack n' slash' type of RPG to Ryuutama? Most of the people I know are used to stuff like DnD 4e, which is really encounter-focused.
[20:08] <~Dan> How common are monsters in the setting, and does the core rulebook feature a bestiary?
[20:08] <+GMH> (sorry, that was my stupid question of the day, lol.)
[20:09] <+Guest44> *Is mulling over a campaign influenced by the Wild Arms series...*
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[20:10] <+ChaosModifier> What has been your favorite part of the kickstarter/translation process?
[20:10] <+Arraxis> So the elements can actually kill players, and not just weaken them?
[20:10] <~Dan> (Question pause!)
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[20:11] <+MattSanchez> RE: Converting hack 'n slash players: This is really going to depend on your group and their enthusiasm. If your murderhobo group isn't going to be cooperative and kills the little girl with flowers for her sick mom, you're going to have problems!
[20:11] <+Majeh> (heh murderhobo)
[20:11] <+MattSanchez> But hopefully you've talked to your players and they're going to go along with it with an open mind!
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[20:12] <+MattSanchez> When I first run a scenario for these types of players, it usually features a simple trek to the next town with a couple of low key encounters (meeting someone, helping someone in need, or finding themselves in a bad situation on the road)
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[20:12] <+Vancho1> (They're not quite that bad....)
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[20:13] <+MattSanchez> but I also give them the chance to let their Hunter (these groups always have hunters, it seems!) track down some prey to sell in the next town, and give the players a chance to fight a random monster.
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[20:14] <+MattSanchez> But I try not to let that be the focus of that particular scenario. Usually by the 3rd or 4th scenario, though, I'll have a big baddy show up for some variety.
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[20:15] <+MattSanchez> RE: Monsters: They're pretty common. PCs are travelling through the wilderness, so you never know exactly what you're going to run into! They're not all out for blood, though, so savvy players should be able to either run away or avoid combat somehow.
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[20:15] <+MattSanchez> Of course, that depends on the taste of the GM and the group.
[20:16] <+BlasterKyubey210> Indeed, standard Hack and Slash is one thing
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[20:16] <+BlasterKyubey210> Soul Sacrifice-style brawls are another!
[20:16] <+MattSanchez> A typical Red Ryuujin scenario is for the group to go out and hunt a particular monster that has been terrorising a town.
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[20:17] <+MattSanchez> In fact, Ryuutama can be used to play a Monster Hunter campaign very well. Okada-san told me about a group that was using Ryuutama for just such a campaign... and when they got into combat they put down their pencils...
[20:17] <+MattSanchez> and picked up their PSPs and played Monster Hunter!
[20:18] <+BlasterKyubey210> Pfft
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[20:18] <+MattSanchez> There is a pretty wide bestiary in the book, too, and there'll be more monsters for sea and air when we get to those supplements.
[20:18] <+BlasterKyubey210> I was thinking of Soul Sacrifice since it's the most recent
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[20:19] <+MattSanchez> RE: Best part of translating: This has been such a wild ride, I don't even know yet! I have a feeling that it'll be once the books are in the player's hands, haha.
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[20:20] <+MattSanchez> But while working on this, I've made new friends, met designers, and learned a lot about the RPG creation process. It's been pretty great.
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[20:21] <+MattSanchez> RE: Deadly elements: Yeah, absolutely.
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[20:22] <+MattSanchez> I've had players fumble a roll in the rain, catching a cold, who were then unable to sleep well through the night, and be in really bad shape the rest of the trip. That session was really tense for that player and led to some good RP.
[20:22] <+MattSanchez> If the group ventures out into terrain they're not ready for, it could lead to a TPK.
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[20:23] <+MattSanchez> (done)
[20:23] <+Majeh> with backpacks (and other big containers), since they have their own size container. do all the sizes put into the containers add up to weigh down the player (carrying capacity with size of backpack + combined size of whats in it), or does it lessen it?
[20:23] <+Arraxis> Sounds like Lord of the Rings where they tried to climb the snowy mountains and almost all died :D
[20:23] <+BlasterKyubey210> That's a bit reckless but
[20:24] <+Vancho1> How well would exotic environments be modeled? Would they have to be added through expansions?
[20:24] <+Majeh> ( you would die if you went through the himilayas with only 3 days worth and food and got lost in the blizzards)
[20:24] <+bmarkslash7> What about Ryuutama attracted you to it and made you want to translate it?
[20:24] <+Vancho1> Say I wanted to take my players to a geologically/geothermally active region.
[20:24] <+Vancho1> Or a volcano.
[20:24] <~Dan> (question pause after Vancho1)
[20:24] <+Vancho1> Or something else entirely! Space!
[20:25] <+Arraxis> Do you have any personal quibbles with Ryuutama?
[20:26] <+MattSanchez> RE: Containers: Weight and encumbrance is counted by "size," and only what the characters themselves are carrying. So if they're carrying a size 3 backpack, then that's what they're carrying, even if the backpack itself is carrying 10x size 1 resin figures!
[20:27] <+MattSanchez> In effect, this means that backpacks and other containers allow characters to carry more with them.
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[20:28] <+MattSanchez> RE: Lord of the Rings: Yes, exactly! From what I've heard, the recent Lord of the Rings RPG has some traveling mechanics that are somewhat similar to Ryuutama.. or maybe they're similar only in that they exist? I'm not sure, I haven't read it
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[20:29] <+MattSanchez> RE: Exotic environments: It'd be extremely easy to do! There's a chart with terrain types and the difficulty number that they are assigned.
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[20:29] <+MattSanchez> I think there's already a volcanic area in the chart, for example.
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[20:30] <+MattSanchez> So you can look at the chart, think to yourself, "Hmm, Space is quite a bit tougher than a volcano. Let's say... difficulty of 18." and be done.
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[20:31] <+MattSanchez> That being said, we're going to provide topography charts for sea and air environments, too, and they'll include some fantastic locales.
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[20:31] <+MattSanchez> RE: What drew me to Ryuutama: The art, I think. And once I read it, the simplicity and overall... feeling, I guess. The Japanese word is fuuinki.
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[20:32] <+MattSanchez> Before I was able to read the book, I already knew that I wanted to play it!
[20:32] <~Dan> You went to Fuuinki Town?
[20:32] <+MattSanchez> lol
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[20:32] <+MattSanchez> (done)
[20:32] <~Dan> (Questions may resume!)
[20:32] <+Majeh> In the rough translation with the mentioning of animal companions. You have pack animals (for carrying gear), riding animal (for easier movement), and pets.  Would any of these animals be involved in combat or is that the gms' call? (The old dnd joke of cat vs villager)
[20:33] <~Dan> How do you make dealing with nature exciting?
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[20:34] <+Arraxis> Is there anything in Ryuutama that, if you were the designer of the game, that you would change because you feel it detracts in some way?
[20:35] <+GMH> Do plan on having just a physical core book and digital supplements, or are there plans for physically publishing the supplements?
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[20:35] <+Saturnine> Adding onto the last question you answered, What is it that you enjoy most about Ryuutama? Is it the lack of "murderhobo" mentality, or is there another aspect that you look forward to every time you play?
[20:36] <+Jadomonkey> What's your favorite item quality?
[20:36] <+GMH> (for me, i'm hoping that ryuutama reduces the 'murderhobo mentality'...or more specifically, the powergamer mentality)
[20:36] <+Majeh> (heh murderhobo, new favorite description)
[20:36] <~Dan> (Question pause!)
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[20:37] <+Jadomonkey> (No kidding, 'murderhobo' is my new favorite word.)
[20:37] <+MattSanchez> RE: Personal quibbles/things I'd change: Sorry, I missed it before. Hmm, that's something I'm going to mull over and get back to in a few minutes. I guess the short answer is that I wouldn't design an "old school" game with traditional stats, etc.
[20:37] <+Arraxis> (One of my friends ran a game of Ryuutama and said someone still tried to murderhobo it up. He resolves next time to be more strict.))
[20:37] <+MattSanchez> But that doesn't mean I'd be able to come with anything better =)
[20:37] <+GMH> (homicidal kleptomaniac, the true alignment of all D&D player-characters.)
[20:38] <+Majeh> (thats chaotic stupid GMH)
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[20:38] <+Jadomonkey> (ninja'd by Majeh)
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[20:40] <+MattSanchez> RE: Pets in combat: In RAW, any animals are not involved in combat as I recall. That doesn't mean the GM can't use them as targets for theft when players run away! I know that wagons can be used for defense in battle, but that's a little different.
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[20:41] <+MattSanchez> RE: Making nature exciting: The way I approach it is to have two aspects of nature come to the forefront: wonder and tension.
[20:41] <+MattSanchez> For example, a cave full of mushrooms glowing in various colours with a strange ecosystem for the players to explore if they want.
[20:42] <+MattSanchez> Or curtains of rain that doesn't seem to end and you can't find your way out of the steelwood forest as the feral sounds of nature are getting closer and closer.
[20:43] <+MattSanchez> I think that in real life, there are so many incredible wonders of nature, there is no end to the stuff that GMs can have pop up in a scenario!
[20:44] <+MattSanchez> GMH: Printing the supplements: Probably not a printed version of the supplements. But we're going to allow the PDFs to be printed at a print shop or wherever you'd like to take it.
[20:45] <+GMH> (fair enough; i wouldn't expect publishing them physically to be economical unless this were enormously successful.)
[20:45] <+GMH> (thanks!)
[20:46] <~Dan> (BRB)
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[20:46] <+GMH> ("cave full of mushrooms glowing" <-- and now i'm thinking of importing terraria-like elements, haha)
[20:46] <+MattSanchez> RE: What I like about Ryuutama: Yeah, I think it's the exploration part that I dig. Like, that feeling of uncovering another hex when starting up a game of Civ V, or that feeling of turning that corner in a dungeon (right before being set upon by orcs)
[20:47] <+Vancho1> (I guess the easy addition of environments would help with the exploration aspect.)
[20:47] <+MattSanchez> Yeah, totally that Terraria feeling. When I started playing Skyrim, I was totally thinking, wow this is a great Ryuutama game! Well, except that random people are breaking their knees or attacking me for no reason.
[20:48] <+Arraxis> (Clearly the healer must gather all the mushrooms to use as herbs!)
[20:48] <+GMH> (:D)
[20:48] <+Majeh> (red ryuujin is skyrim, bandits and such)
[20:48] <+MattSanchez> Yeah! But every time he grabs one, a light goes out... and they lose their way...
[20:48] <+MattSanchez> Totally!
[20:48] <+Arraxis> (It's OK, being lost is an adventure in and of itself!)
[20:48] <+MattSanchez> RE: Item quality: I think my favourite is "cute"!
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[20:49] <+Relborn> does "cute" have any rules effects?
[20:49] <+MattSanchez> I mean, what does it mean to have a "cute" sword? Does it just have a bow on the hilt?
[20:49] <+Jadomonkey> (*shiver* I just imagined a game world where NPCs are constantly having their kneecaps spontaneously shatter...)
[20:49] <+MattSanchez> "Cute" makes items cost a little more, that's about it.
[20:49] <+GMH> Is Ryuutama more geared toward single-session campaigns or longer-term campaigns?
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[20:50] <+Arraxis> (A cute and smelly sword would clearly have some sort of incense thingie on the hilt)
[20:50] <+Vancho1> (Maybe the cute sword has no angles above 90 degrees.)
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[20:50] <+GMH> (LOL)
[20:50] <+Majeh> well there is appearance aspects to some qualities so it could do something in role play aspects
[20:50] <+MattSanchez> When a player buys something with a modifier, I always try to ask them what it looks like, that is always fun.
[20:50] <+Majeh> like who wants to talk to a guy that wears old smelly clothes
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[20:50] <+Jadomonkey> (I'm imagining a really over-powering lilac perfume.)
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[20:51] <+MattSanchez> Yeah, totally, these modifiers can be pretty important.
[20:51] <+Guest440> Old smelly clothes might be the norm outside of nobility depending on the world though.  So that's something to consider.
[20:51] <+Arraxis> (I'm imagining applying that to a bow now, and the arrows shoot perfume arrows)
[20:51] <+MattSanchez> haha! You can shoot water arrows in Thief, so I think that means it's possible...
[20:51] <+MattSanchez> As for something I'd change in the original game:
[20:52] <+Jadomonkey> (it might not have mechanical importance, but if a player chooses a quality, that's a flag for the GM to know they want it to be important in-game somehow.)
[20:52] <+MattSanchez> The book doesn't put it out there how exactly to make traveling checks exciting. A new GM might run the game and be like, "Ok, roll your direction check. Ok, you're lost. Now roll your movement. Ok. Good. We'll... nothing happens. Roll camp."
[20:53] <+MattSanchez> And one thing I want to make sure we do is put some guidance in the book, to help new GMs make these rolls exciting and get some tension and excitement in the traveling aspects of the game.
[20:53] <+GMH> (Jadomonkey: well actually that could be way for a GM to force mechanically-minded players to be more flavor-minded)
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[20:53] <+Majeh> (the book does rely a bit on gm creativity)
[20:53] <+MattSanchez> Jadomoney: yes, absolutely
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[20:54] <+Arraxis> (Ahh, yeah, it's important for a game to show how to make things exciting, even if it gives the tools to do so.)
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[20:54] <+MattSanchez> We've gotten some great feedback from fans that have been playing the game for a while, and we are going to try to get some ideas from a bunch of people on how to run the game well.
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[20:54] <+GMH> ("I talk to the guy wearing old smelly clothes" "but he's wearing old, smelly clothes!" "well i go talk to him anyway" "roll a will save to not be put off by the old smelly clothes")
[20:55] <+MattSanchez> (done)
[20:55] <+Jadomonkey> (Right, you could also say those qualities raise unintentional flags. Like, you chose 'cute' so now that's a fair factor to play on.)
[20:55] <+GMH> Is Ryuutama more geared toward single-session campaigns or longer-term campaigns?
[20:55] <+Arraxis> At the start of the game, players give themselves a personal item that isn't mechanically important, but is purely sentimental. Do you have any interesting stories to tell about these?
[20:55] <+MattSanchez> haha yeah, now those little girls won't stop following you, asking silly questions...
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[20:56] <+Vancho1> "Where did you get that Cute Battle-Axe of Demon Slaying, mister?"
[20:56] <+Jadomonkey> Will supplements add more candy store crunch like extra qualities, monsters, etc? Or are they more fluff-centric?
[20:56] <~Dan> (Question pause!)
[20:56] <+GMH> ([21:56:03] <Vancho1> "Where did you get that Cute Battle-Axe of Demon Slaying, mister?" <-- future gamer right there)
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[20:57] <+MattSanchez> RE: Session #s: Campaign, definitely. The more sessions a Ryuujin plays, the stronger they are and the more options they gain for interacting with the party.
[20:57] <+Jadomonkey> ((You look at the news stand and notice yourself on the cover of Nekogoblin Beat, posing with your cute ax))
[20:57] <+MattSanchez> That said, it's probably best run as a series of one shots!
[20:57] <+MattSanchez> lol
[20:58] <+Majeh> (damn ryuujin paperazzi)
[20:58] <+Arraxis> (Finally, a reason for TV shows to actually say that DMs can have levels! I think Malcolm in the Middle mentioned a dungeon master being level 52 or something... lol)
[20:58] <~Dan> (Quick note: We're coming up on 9:00 Central; however, as noted, you are absolutely welcome to stay and continue taking questions, Matt!)
[20:59] <+MattSanchez> RE: Personal items: That's a good question. Unfortunately, nothing comes to mind immediately, I'll keep mulling this one over.
[20:59] <+MattSanchez> (I'm still good for a bit more! maybe one more round of Qs after this one.)
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[21:00] <+Majeh> (well there was that scenario of the green dragon and the tall plant with a nekogolbin fishing away someones item)
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[21:00] <+MattSanchez> RE: Supplement crunch: Oh, definitely crunch! There are new qualities, new monsters, lots of random tables.
[21:01] <+Arraxis> <3 for random tables!
[21:01] <+Jadomonkey> <3, indeed!
[21:01] <+GMH> (suddenly I'm thinking of the plot of Strain as a journey plot)
[21:01] <+MattSanchez> Yes, one of the scenarios I run most often for new players is a scenario where a NekoGoblin steals a PC's personal item. But usually the reaction is the same, they just get mad and chase the thief, haha.
[21:01] <+GMH> (Sara seeking out her brother)
[21:02] <+MattSanchez> Man, I know there has been some interesting scenes involving personal items, but they just don't come to mind right now.
[21:03] <+Arraxis> I know that feeling :D
[21:03] <+MattSanchez> But I do usually use those as an indicator as to what the player wants to see in an upcoming scenario.
[21:03] <+MattSanchez> (done)
[21:03] <+Vancho1> You'll probably remember ten minutes after you finish answering questions.
[21:03] <+Saturnine> What is your favorite type of character to play as when you're not GMing? (Hunter, Healer, etc)
[21:03] <+MattSanchez> haha yeah, that's usually how it works
[21:04] <+GMH> ("they just get mad and chase the thief" <-- between this and my thinking of Strain, I will comment that you haven't had a sufficiently depressed player-character yet :P)
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[21:05] <+Jadomonkey> Are people who don't like the idea of nekogoblins actually soulless monsters or are they just broken on some fundamental level and more worthy of pity?
[21:05] <+Arraxis> What's next for you after Ryuutama and its many supplements?
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[21:06] <+BlasterKyubey210> Strain?
[21:06] <+BlasterKyubey210> Time out a bit, what's that about
[21:06] <+BlasterKyubey210> or does it refer to something else and I'm missing something
[21:07] <+Majeh> (strain is an anime blasterkyubey210)
[21:07] <+BlasterKyubey210> (Ah, something didn't click)
[21:07] <+Majeh> (check hulu its on there
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[21:08] <+MattSanchez> RE: My favorite type of character: My very first DnD character was an Artificer, so I'd probably be an Artisan of some sort. I love having the option of making things! That's usually the archetype I go for when making a character for long-term play.
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[21:09] <+Arraxis> How does world creation work? I know that it is done with all the players, but not too much more than that. Is it completely fine for someone to say something like "Oh, this city builds robot people, and by the way, my character is also one, and is going on a journey of discovery."?
[21:09] <+MattSanchez> RE: Nekogoblin haters: They are probably deserving of some sort of pity or help... but I can't bring myself to do it. I just don't want anything to do with them!!!
[21:10] <+Arraxis> Nekogoblins too cute
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[21:10] <+Majeh> to the haters or the nekogoblins?
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[21:10] <+MattSanchez> RE: After Ryuutama: Oh man! After Ryuutama! We've got Shinobigami after this. I won't say much more than that right now but I am extremely excited about it.
[21:10] <+MattSanchez> The haters!
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[21:11] <+Arraxis> That's the one-shot ninja game, right?
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[21:11] <+MattSanchez> Yes!
[21:11] <+MadC> Sounds good
[21:11] <+MattSanchez> RE: World creation: There's a worksheet that the group can use to create the world, and then later each town before they start the next journey.
[21:12] <+Arraxis> I think I read a playthrough of that, and it looked quite fun with the conflict between players due to emotions and missions :D
[21:12] <+Majeh> heard there was going to be a english version in 2014
[21:12] <+Saturnine> (Side note... I'm on Kotodama Heavy Industry's webpage right now with my mouse hovering over the button to buy Tenra Bansho Zero... convince me to buy it. Go!)
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[21:12] * +Arraxis will be backing the KS for that if there is one
[21:13] <+MattSanchez> It's a group effort, so if someone brought up a robot factory city, the whole group should be happy with it. We had a "steam punk"-ish town with tesla coils, but we had a discussion about how we want to keep the tech "low"
[21:13] <+MattSanchez> and that ended up working for us.
[21:13] <+BPIJonathan> I own TBZ, I love it.
[21:13] <+Arraxis> Makes sense :D
[21:13] <+MattSanchez> RE: Tenra Bansho Zero: Hyper kinetic Asian action theatre
[21:13] <+Arraxis> Which has several varieties of robot people, actually... lol
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[21:13] <+MattSanchez> If you don't own it now, you're missing out!
[21:13] <+MattSanchez> haha yeah
[21:14] <+MattSanchez> There's SO MUCh to TBZ that blows my mind
[21:14] <+Saturnine> That is the most insane description I've ever heard for a game
[21:14] <+Saturnine> lol
[21:14] * +GMH bought a used copy of BESM 2.0 recently
[21:14] <+Guest440> Will that world/town creation worksheet be available to copy in the rulebook also?  Or just in a printable version from the website?
[21:14] <+MattSanchez> So many awesome character types to mix and match, so many options, so many ways to play, so many things in the world to explore
[21:15] <+Saturnine> Alright, you got me :D
[21:15] <+MattSanchez> Andy is still working on lots of great stuff for TBZ, too, like a Persona-esque supplement that I'll be helping out on
[21:15] <+Iridium> Oof. Not sleepy all of a sudden. =/
[21:15] <+MattSanchez> But as for world/town creation: Yes, that'll be in the core book.
[21:15] <+Arraxis> Mmhmm, I'm really excited about that one. Especially since it's turning into something really big after he got an author on board.
[21:16] <+MattSanchez> It's a pretty important part of the game, so we'll be putting more guidance for world creation in there, too.
[21:16] <+MattSanchez> Yeah, so far it's looking super great! I love Persona, so I can't wait to start working on some scenarios for it.
[21:17] <+Arraxis> Same :D. Looking forward to that!
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[21:17] <+Arraxis> Sounds like you're adding a lot of stuff to Ryuutama for the English audience.
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[21:18] <+Arraxis> Sort of like a quality-of-life patch :D
[21:18] <+Majeh> I cant wait for the french classes for ryuutama
[21:18] <+Saturnine> Sorry I sorta took this off topic, and this has already been addressed, I'm sure... what was the final word on the hardcover and dust sleeve/battle mat?
[21:18] <+MattSanchez> Yeah, and I hope that the fans in turn do the same =) There's a lot that we can do with the game, so I hope it explodes!
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[21:19] <+GMH> How did there end up being a French version that had bonus material not in the original Japanese version?  Or did it just get tacked on before the French release?
[21:19] <+MattSanchez> We're going to go with hardcover, no dust sleeve. In the end, the sleeve just wasn't working out, and I think the book would be higher quality without it.
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[21:20] <+Saturnine> Sounds good to me
[21:20] <+MattSanchez> Jerome Larre did some great work on new scenarios and whatnot for the French version
[21:20] <+Jadomonkey> You can make a dust sleeve out of a paper bag and draw stars on it.
[21:22] <+MattSanchez> The Spanish version is going to have the same stuff as the English version, and we're sharing what we have with Jerome, too, to make it a totally international Ryuutama Coalition
[21:22] <+Saturnine> (I'm actually not a fan of dust sleeves :( I always rip them by accident)
[21:22] <+MattSanchez> Yeah, we figure that groups can either print out their own or have them printed at Game Crafter (we'll have that up for people to order)
[21:23] <+Jadomonkey> (Well, just in case: (Link: http://youtu.be/5ytpQZinpgQ)http://youtu.be/5ytpQZinpgQ
[21:23] <+Arraxis> How are Okada-san and Mizusaka-san taking the Western reception of Ryuutama?
[21:23] <+MattSanchez> Yeah, same here, hardcovers with slip covers sort of aggravate me!
[21:23] <+MattSanchez> They are super excited!
[21:23] <+MattSanchez> I haven't spoken to Mizusaka-san about all the work she's going to have, though, haha. I'll have to ask Andy about how she's taking it.
[21:24] <+Arraxis> Haha, yeah, sorry Mizusaka-san :D
[21:24] <+Saturnine> How involved with the process is Okada-san? Or has he essentially entrusted you with the reigns?
[21:24] <+Jadomonkey> Lol, how many pictures will she be doing?
[21:24] <+Guest44> Depends on what the slip cover's made of. I've got a Limited Ed. of Exalted 1st Ed. that has a cover, but it's pretty thick.
[21:24] * +Arraxis can't wait for Exalted 3E
[21:25] <+MattSanchez> This is Okada-san's baby, so we're keeping him in the loop at all times. We're making sure that he's happy with any changes or any choices that we make.
[21:25] <+Guest44> I bought a bunch of 1st Ed. Exalted books after a one-shot, and never got to play it again before 2nd Ed, came out. XD ^^;
[21:25] <+Jerome> (M. Okada is extremely supportive and nice person to work with)
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[21:25] <+Saturnine> Ok, so communication is very open then.
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[21:25] <+Arraxis> Never actually played... I just love the setting :D
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[21:25] <+Guest44> Same here. I still read the books for ideas. ^^
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[21:26] <+Arraxis> What kind of discussions have you had with him in regards to additions and/or modifications?
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[21:28] <+MattSanchez> We run stuff by him, like airships, etc. to make sure that we're not taking the game in a direction he didn't intend. He talked to us about some aspects of the 2nd supplement that he wasn't totally happy with and whatnot.
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[21:29] <+Saturnine> Does he have any plans for additional content for RT?
[21:29] <+Guest44> RE: French Ryuutama PC classes -- the Navigator sounds really interesting, so I'm curious what the class skills will be like.
[21:30] <+Saturnine> Will he personally be creating more stuff to release I guess is my question
[21:30] <+Majeh> actually the naviigator is in the 1st supplement book
[21:30] <+Arraxis> Have you ever run a game for Okada-san?
[21:30] <+MattSanchez> He'll be helping us out here and there, such as extra herbs for the herb tables, etc.
[21:31] <+MattSanchez> But I won't speculate on upcoming things...!!!!!!!!
[21:31] <+Saturnine> I didn't hear a "no"... lol
[21:31] <+Jadomonkey> (Mention of extra herbs for herb table made me drool a bit.)
[21:31] <+Guest44> Gotta keep us wondering if there's more, after all. ^^
[21:31] <+MattSanchez> I've never run a game for Okada-san, but I'm looking forward to gaming with him in the future!
[21:31] <+Majeh> it needs a "yellow submarine"
[21:31] <+MattSanchez> haha
[21:32] <+Arraxis> Cute, ugly, submarine
[21:32] <+MattSanchez> Ok, I think that's about all I've got for now
[21:32] <+MattSanchez> I should probably go check on my wife and kids!
[21:32] <+Jadomonkey> You've been in session with him running, yes? Anything crazy to share?
[21:32] <+Jadomonkey> aww
[21:32] <+Arraxis> Thank you for answering these questions!
[21:33] <+Jadomonkey> thanks for your time. :D
[21:33] <+Saturnine> Thank you!
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[21:33] <+Runaris> Thanks you!
[21:33] <+MattSanchez> Thank you everyone for your time!
[21:33] <+Vancho1> Yeah, thanks for being here.
[21:33] <~Dan> Thaniks for coming by, Mat!
[21:33] <+MattSanchez> You had some great questions.
[21:33] <+Guest44> "The yellow color is completely coincidental." -- (silly EarthBound reference. XD )
[21:33] <+Guest44> Thanks, Matt! ^^
[21:33] <~Dan> I'll have the log up shortly and will send you the link.
[21:33] <+MattSanchez> Awesome, thank yoU!
[21:33] <+MadC> Thanks"
[21:33] <+Runaris> I'd play an Earthbound Ryuutama.
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[21:33] <+Guest44> Me too. ^^
[21:33] <+MattSanchez> And anyone can come by the Google+ Ryuutama Community with any further questions!
[21:33] <~Dan> And I hope all of you who showed up tonight will feel welcome to hand out with us any time!
[21:34] <+Runaris> I know someone's running a Ryuutama game using Final Fantasy Crystal Chronicles.
[21:34] <+GMH> thanks for the interview, matt!
[21:34] <+Arraxis> A friend of mine ran Tenra Bansho Zero as BlazBlue :D
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[21:34] <+MattSanchez> Thanks again everyone, good night!

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