Thursday, January 30, 2014

[Q&A] Doug Herring, Ken Shannon, Warren Bailey, Hal Greenberg (Fall of Man)

[19:12] <+HalGreenberg> Hi guys, I was "chosen" to go first
[19:13] <+HalGreenberg> I have worked in design and at direction for RPG's for a bit over 10 years
[19:13] <+HalGreenberg> grrr art
[19:13] <+HalGreenberg> I helped run Thunderhead Games, Mystic Eye Games and now Samurai Sheepdog
[19:14] <+HalGreenberg> I have worked with Troll Lords, Bastion Press and recently started a line of fiction with RPG tie ins called The Awakened-it is an anthology of 16 great stories
[19:15] <+HalGreenberg> I will talk about Fall of Man (FoM) after the rest introduce themselves-done.

[19:16] <+Dougmysticeye> Ok, I will go next.
[19:16] <+Dougmysticeye> I, like Hal, have been working with RPGs and games for over 10 years. I co-founded Mystic Eye Games and now Sam Sheep.
[19:17] <+Dougmysticeye> I write, design rules, do artwork, layout, and a lot of the biz related items.
[19:18] <+Dougmysticeye> I have worked on at least 20 RPG titles over the years as well as short stories for magazines and recently was one of the authors in Hal's the Awakened- done
[19:19] <+BPIJonathan> What is the back story for Fall of Man?
[19:19] <+Ken> Howdy, I’ve been working with Hal and Doug since the Mystic Eye and Thunderhead days.
[19:19] <+Ken> I’ve headed a number of books such as Guilds and Adventurers, Pantheons and Pagan Faiths as well as dabbled at editing.  Since we’ve started Fall of Man, in ancient times (2002ish) I’ve been one of the principle content writers/designers.
[19:21] <+Ken> Now a days I’m back in it with the crew at Samurai Sheepdog and am writing for RPGs, working with Hal on the Awakening and designing boardgames. -done
[19:21] <+HalGreenberg> We will answer the back story question after Warren.
[19:21] <+BPIJonathan> (sorry)
[19:21] <+HalGreenberg> It is all good, we are very laid back.
[19:21] <+HalGreenberg> :-)
[19:21] <~Dan> As are we. :)
[19:21] <+SSDWarren> Hi. I have been a role player for about 20 years. I started working on the creative side with Hal, Doug and Ken through Thunderhead Games and then Mystic Eye, helping write Bluffside among other things. Joined back up with them when they launched Samurai Sheepdog, helping relaunch Bluffside for Castles & Crusades.
[19:22] <+SSDWarren> I now split my time between those two projects...Bluffside and now Fall of Man.
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[19:23] <+SSDWarren> done
[19:23] <+HalGreenberg> Let me say we will answer questions on any of our projects during this chat, so do not be shy.
[19:23] <~Dan> Thanks, guys!
[19:23] <+Ken> Bring them on!
[19:23] <~Dan> Want to go ahead and cover BPIJonathan's question first? :)
[19:23] <+Dougmysticeye> OK, on to the first question we had- backstory
[19:23] <+HalGreenberg> Ken since you really started FoM give the back story.
[19:23] <+HalGreenberg> and Doug
[19:24] <+Dougmysticeye> So, long, long ago (circa 2002 or so) we put a d20 setting to print called The Hunt: Rise of Evil
[19:25] <+Dougmysticeye> The world in that setting was known as Gothos, a world creative by a powerful being as a home for the supernatural creatures of Earth as earth became more fact/ science based.
[19:25] <+Dougmysticeye> Things were not perfect though, and the being that created Gothos fell into a deep slumber due to the power it took to create a world.
[19:26] <+Dougmysticeye> In doing so, the being, known as Midnar filtered all of the dreams and Nightmares into manifestations that became real.
[19:27] <+Dougmysticeye> Thousands of years later (there is a lot more backstory but I will skip some) the earth is about to be destroyed, which would in turn destroy Gothos, which resided in another dimension.
[19:27] <+Dougmysticeye> The Being, Midnar could save only one world so he combined the two and a new Earth was born. The world of Fall of Man.
[19:27] <+Dougmysticeye> Ken, want to step in?
[19:27] <+Ken> Sure
[19:28] <~Dan> (You guys need a baton or something.)
[19:28] <+QTGames> :)
[19:28] <+Dougmysticeye> :)\
[19:29] <+Ken> Mindar had to literally merge the worlds.  And did so perhaps just a bit “too late.”  Most of the world was decimated by a meteor, know to some as Satan’s maul.
[19:29] <+Ken> And parts of Gothos were materialized to "glue" the world back together again.
[19:29] <+Dougmysticeye> ( a little homage to Lucifer's Hammer:) )
[19:30] <+Ken> Now magic in in our world.
[19:30] <~Dan> (Nice!)
[19:30] <+Ken> And the real and imagined.  Both good and bad must find a way forward.
[19:31] <+Ken> -done (for now, could go on about that part for days).
[19:31] <~Dan> So what is the tech level of the setting?
[19:32] <+QTGames> That's a very interesting method of merging the whole thing. Lots of neat creativity going here. :)
[19:33] <+Dougmysticeye> Tech level is set about 60 years from now so not too much more advanced but everything is in ruin. The tech is there but not the power, and the knowledge is slipping away.
[19:33] <+TBear> Clearly you have put a lot of work into the back story, and it sounds pretty cool. But how tied into the game mechanics and play is that backstory? Could it be played with an alternate backstory?
[19:33] <+Dougmysticeye> Tech and Magic have a resistance to one another as well. If one is a heavy tech user, magic could go wrong, and visa versa.
[19:33] <+QTGames> I assume it's only getting harder and harder to find parts for things, since it sounds like there's no factories going. So repairing is harder?
[19:34] <+Dougmysticeye> Right, finding people to make bullets is golden, though they are out there.
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[19:34] <+QTGames> Cool.
[19:35] <+Dougmysticeye> The backstory and rules were driven in synch with each other. Ken likes to talk about the crunch, right Ken!!!
[19:35] <~Dan> How long after the merging of Earth and Gothos does the setting take place?
[19:35] <+Ken> Yes
[19:35] <+Ken> 60 years Dan.
[19:35] <+Ken> to the question on alternate backstory, heck yes!
[19:35] <~Dan> Oh... I thought the merge happened 60 years from today.
[19:35] <~Dan> So it's not a futuristic setting?
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[19:36] <+HalGreenberg> Both Dan
[19:36] <+QTGames> How much political control, if any, is going on? Is it gang-controlled, small city states, some governments feebly trying to hold on in one area, chaos in the next, or?
[19:36] <~Dan> Oh! So it's 120 years in the future, you mean?
[19:36] <+Ken> More to the question onalternate backstory, we designed the game to work as a "big pile of crunch" as well as a story
[19:36] <+HalGreenberg> 60 years in the future and 30 years after the comet
[19:37] <~Dan> Gotcha.
[19:37] <+TBear> Excellent.
[19:37] <+Ken> so we are exploring possiblenew abilities, gritty combat, how some real world ideas would act (such as faith) when a bit of magic comes back.
[19:38] <+Ken> But the game can easily stand as a post apoc with any backstory.  Indeed I would guess a VERY large percentage of people would like to move their current players from, say pathfinder, into FOM and then go back later.
[19:38] <+QTGames> Very cool!
[19:38] <+Dougmysticeye> Government has collapsed. Small settlements, city states, gang lands, all exist in the setting as it is.
[19:38] <+TBear> Well, then on to the crunch: What sort of system do you use in the game? You mentioned pathfinder, is it compatible?
[19:38] <~Dan> Do I remember correctly that Pathfinder is the base system, with other systems provided via PDF?
[19:38] <+Ken> Not all of the world's glue need come from gothos (or any of it).  And moving to an alternate method for the world destruction and recreation are there for the taking.  (done).
[19:39] <+SSDWarren> Picture the TV show Jeremiah or the movie The Book of Eli. Those types of settlements.
[19:39] <+HalGreenberg> Correct Dan
[19:39] <+QTGames> Excellent.
[19:39] <+HalGreenberg> Pathfinder with PDF's for 13th Age, FATE and Castles &Crusades.
[19:39] <&Silverlion> You use a lot of words to describe the setting...what do those mean to you?
[19:39] <+Dougmysticeye> It is "based" in Pathfinder (originally 3.5) but we have redone combat to be more suited for such as setting.
[19:40] <~Dan> Is magic of the usual D&D Vancian sort, or something new?
[19:40] <+HalGreenberg> We have specialists in each to make sure it flows well.
[19:40] <+Dougmysticeye> D&D 3.5 that is.
[19:40] <+TBear> What sort of classes are available, native to the setting, as opposed to ported over from Pathfinder?
[19:40] <+Ken> And the "extra" crunch, say for combat for example, are designed to be overlays
[19:40] <~Dan> (Question pause)
[19:40] <+QTGames> How is combat more gritty, I recall you mentioning that? Easier to die, or?
[19:41] <+Dougmysticeye> All of the classes are reimagined for the setting though you could add the base ones in.
[19:41] <~Dan> (Pause after QTGames's question, that is.)
[19:41] <+Ken> so if your used to pathfinder, the game will add (as much of the GM wants) the alternate rules.  But we have lots of new classes and even our races are... well bent.
[19:41] <+Ken> Combat uses a wound based system which is designed to have "mid term" effects.
[19:42] <+Dougmysticeye> Since we built combat and other core mechanics to supplement or replace rules we built the classes and races from the ground up as well.
[19:42] <~Dan> Interesting.
[19:42] <+Ken> your damage effects will last perhaps over a few encounters, but in general there is magical healing so in time you can back to full up.  No 9th level quadripalegics.
[19:43] <+Yog_Sothoth> I want to see a post apoc with a strong government someday
[19:43] <+Dougmysticeye> Unless you want one of course.
[19:43] <+Ken> The combat system can also be "turned up"  if the GM wants it to move from gritty heroic to.  Ack real world if desired.
[19:44] <+Dougmysticeye> Yog- communities have a special challenge if you are using the setting as is.
[19:44] <+Dougmysticeye> There is a saying in the new Earth..."beware the dreams of Children."
[19:45] <+Dougmysticeye> Things people dream or have nightmares about might just manifest in some way so congregating large groups can be dangerous over time.
[19:45] <+Ken> We believe very much that long term game play is critical to the fun.  we are talking about level based RPGing for the most part.  So we worked very hard to give it a feel, but not "darn it another double natural 20 against me?  how many eye shots can there be per combat?
[19:45] <+Ken> its not Harn or rolemaster.  :)
[19:45] <+QTGames> That saying "beware the dreams of Children" is very compelling!
[19:46] <+QTGames> Reminds me of a book I have planned, heh. Not the same, but anyway... neat!
[19:46] <+Ken> We have a 20 line short story which brings the beware the children point home.
[19:47] <+QTGames> Cool!
[19:47] <+Ken> (on the combat info - done.
[19:47] <+Dougmysticeye> Thanks... Children have the wildest imagination and the strongest belief in mystical things. Their nightmares are the most terrible when they come.
[19:48] <+Dougmysticeye> Did we get to the questions so far?
[19:48] <+Dougmysticeye> We could get more specific about classes and races?
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[19:48] <~Dan> I'd like to hear that, Doug.
[19:48] <+Ken> As to magic.
[19:48] <+QTGames> Me too.
[19:49] <~Dan> (Oh, but yes, my magic question!)
[19:49] <+Ken> Magic is demonstrated in a number of ways.  First the pathfinder 3.5 method exists for arcanists and many world clerics.
[19:50] <+Ken> Where a more subtle fate "unseen" mechanics are used for Priest of the one god.
[19:51] <+Dougmysticeye> There is a natural conflict between the returning many gods of the old Pantheons and the one God of Earth.
[19:51] <~Dan> Nice dynamic there.
[19:51] <+HalGreenberg> Also Silverlion, we could use clarification on your question, can you rephrase it please.
[19:52] <+Ken> Finally, there are dreamwalkers, people (like say children dreaming) who manifest their thoughts as reality.  Afterall Gothos was based on dreams and now it is part of the "real world."
[19:52] <&Silverlion> You use this big long desciption to describe the setting..."gothic, horror, fantasy.."
[19:53] <&Silverlion> So I was wondering how this setting, according to you fulfills those aspects/your interpretation of them?
[19:53] <+Ken> So you have a blend of classic Vancian, point buy, and refresh/daily based magic systems. - done.
[19:54] <+Dougmysticeye> Oh, OK, I can get that. Gothos was a gothic fantasy world  (architecture, cultures, etc) and the horror element stems from terrible nightmares becoming manifest. Now, I am not saying "Jason" will spring to life but there might be a terrible, supernatural killer that spawns from a nightmare and haunts a town.
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[19:55] <+QTGames> Did the Old Pantheons ever cross the threshold between worlds prior to the merging - during the 1000 years or? And at launch, is the One God still sleeping?
[19:55] <+Dougmysticeye> You could have a team that specializes in hunting the terrors in the night for instance.
[19:56] <+Dougmysticeye> Yes QT- The being Midnar, saved the old gods from diminishing and fading away.
[19:56] <+QTGames> Sounds very interesting. What benefit does one have for hunting the terrors, aside from being rid of them. Is there any other benefit?
[19:56] <+Dougmysticeye> He took them to Gothos to thrive as the One god, and science took over Earth
[19:56] <+QTGames> Ah, I see. Thanks.
[19:57] <&Silverlion> What about Christian/Modern faiths? Since it is still earth?
[19:58] <+Ken> I'll get the modern faiths question when Doug is done.
[19:58] <+Dougmysticeye> Done
[19:58] <+Ken> Ok first regarding hunting horror.
[19:59] <+Ken> yes there are things you can obtain (besides classical toys).  Dreamwalkers might get "new ideas" for their manifestations, you might gain favor with a god or gods, and the most common is the classical plot rewards.
[19:59] <+Ken> -done on that
[19:59] <+Ken> Ok to modern faiths.
[20:00] <~Dan> (Plus, horrors are part of this nutritious breakfast!)
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[20:01] <+HalGreenberg> We put the BOO in Boo-Berry cereal
[20:01] <~Dan> :D
[20:01] <+Ken> First, we the game designers feel real world faiths should be treated with respect.  The story is presented so the GM can choose what the force behind the "one God" is.  If your uncomfortable with your RL God being part of the game, whose to say where that power is coming from.
[20:02] <+Ken> But a huge conflict set in the game is that between faith in an unseen god vs. one who can manifest magic (the many gods of Gothos).
[20:02] <~Dan> (Howdy, Delgrim!)
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[20:02] <~Dan> (Howdy, AlarenPhone! That nick is a good call!)
[20:02] <+Delgrim> Hi Dan & others =)
[20:02] <+Ken> To accurately reflect that, we have used a bit of the system from Pantheons and Pagan faiths favor system.  Everyone can gain favor, both with the One God and the many gods.
[20:03] <+QTGames> I appreciate your treating faiths with respect.
[20:03] <+AlarenPhone> (golfclap)
[20:03] <~Dan> (Delgrim: Q&A in progress, #rpgnet2 open for general chat, etc., etc. :) )
[20:03] <+Ken> When you aslk for help from the many gods you might get a spell like effect, but with the One God, and especially if your a priest of the God.  Your favor and daily abilities are subtle.
[20:04] <+Ken> So for example you might pray "dear lord get me out of here before the building collapses.
[20:04] <+Ken> If you have faith with the one god, that favor grants you additional dice to your check.  So in the game world it is not seen, but you are actually altering fate.
[20:04] <~Dan> Cool.
[20:05] <+Ken> Same thing for when your wounded, perhaps raw chance made it hit somewhere a bit less critical.
[20:05] <+Ken> Perhaps he literally shields you (DR).
[20:05] <+QTGames> I definitely like the One God concept (those that know me well, would say, "Of course", but is there a benefit to favoring the One God above the many equal, would you say, in benefit?
[20:06] <~Dan> DR, you say? Does the system use damage reduction rather than AC?
[20:06] <+Ken> The armaments of God actually exist in game effect.  But it all is unseen.
[20:06] <+QTGames> I'm liking the sound of the way you are handling that. Faith in RPG's is an important element to me, since it is a part of real life often overlooked.
[20:06] <+Ken> So do you go with what is obviously real (many gods flashy magic) or with something you can't (faith in the One God).
[20:07] <+Ken> I mean to a Christian, there are lots of "risen"  people who died in the apoc but are some how "half alive/undead. but free willed.
[20:07] <+AlarenPhone> that sounds very much like The Coldfire Trilogy
[20:07] <+Dougmysticeye> (The risen are a race sub category)
[20:07] <+Ken> Was satan's maul the rapture and this hell on earth?  Its an example oif how we are trying to make the game able to go very adult if the GM wants to.
[20:08] <+Ken> and explore RL or Fantasy based cocepts.  Of course you don't have to use them, but they are there. -done.
[20:08] <+Dougmysticeye> Who wrote the Coldfire Trilogy?
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[20:09] <+AlarenPhone> C.S. Friedman
[20:09] <+Dougmysticeye> Cool, I want to check that out.
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[20:09] <~Dan> (wb, BPIJonathan!)
[20:10] <+BPIJonathan> (Im an idiot, closed the wrong window)
[20:10] <+Dougmysticeye> Heheh
[20:10] <+HalGreenberg> Been there...
[20:10] <+HalGreenberg> and I think we are caught up.
[20:10] <~Dan> Did you guys see my question re: DR/AC?
[20:10] <&Silverlion> Coldfire Trilogy is awesome....
[20:10] <+Dougmysticeye> Ken, you want that one too?
[20:11] <+TBear> So the horrors, what sort of things might we expect to see? In the other chat, I mentioned in fun the big marshmellow guy from Ghostbusters, is that sort of thing possible?
[20:11] <~Dan> (And actually, before we go too much farther, we probably should address the races and classes.)
[20:11] <+Dougmysticeye> Tbear- that is actually possible if you, the GM want that. It can be imagined.
[20:11] <~Dan> (Question pause.)
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[20:12] <+Ken> Note that as you cross systems, some things can change.  Ac is used to hit, and DR is used to decrease the intensity (damage in pathfinder, wound intensity if your using the girt combat system, etc). -done.
[20:12] <+Dougmysticeye> We did some creature books for The Hunt: Rise of Evil based on Nightmares and Dreams called....uhm...Nightmares and Dreams 1 & 2.
[20:13] <+BPIJonathan> What kind of access is there to other worlds? Are there portals, is crossing over common?
[20:13] <~Dan> So armor has both AC and DR components in Fall of Man?
[20:14] <+Dougmysticeye> AC= reflexes/ speed DR= Armor using the grit combat.
[20:14] <~Dan> Awesome.
[20:14] * ~Dan moves a little further on board. :)
[20:15] <+Dougmysticeye> Great question Jonathan- One of the adventures I imagined was crossing over to what was left of Gothos, or entering the shattered dreamworld inbetween.
[20:16] <+QTGames> So there is something left of Gothos and it is possible to adventure there. Good.
[20:16] <+Dougmysticeye> There are definitely remnants of portals but how often they are found is up to the GM.
[20:17] <+Ken> Yes portals are key.  We want GM's to have the ability to play wholey in FoM or bring people in (and out" from other campaigns if they want.
[20:17] <+Dougmysticeye> How much fantasy do you want in your post apoc stuff, and visa versa
[20:17] <+BPIJonathan> So I would be able to take a party from whatever world I am running and cross over via canon (I know I can take it without it)
[20:17] <+BPIJonathan> (I see the question was answered before I hit enter)
[20:17] <+Ken> correct
[20:17] <+QTGames> I'm all about blended-genre, so I'm happy to have plenty of fantasy, tech, etc.
[20:18] <+SSDWarren> The power unleashed with "the merge" was enormous. So there probably are portals or gateways to other worlds.
[20:18] <+SSDWarren> Up to the GM.
[20:18] <+BPIJonathan> (Has a campaign hes currently running that has blended tech, thought FoM would mesh with it nicely. I backed it nearly from the first day)
[20:18] <+Dougmysticeye> Those same portals allowed the fantasy type races back to Earth as well.
[20:18] <+Ken> We realize Post apoc fantasy gothic horror is a niche.  LOL.
[20:19] <+Ken> so we want GM's to take what they want.  And we want a good blend of crunch to change things up and story to draw people in.
[20:19] <+QTGames> ;)
[20:19] <+BPIJonathan> I love this setting and I want to see it succeed.
[20:20] <+Dougmysticeye> +1 Ken, this is one of the reasons we roped in folks like Ed Greenwood, so we could flesh out some of those story elements even more.
[20:20] <~Dan> So! Classes and races? ;)
[20:20] <+Dougmysticeye> Me to Jonathan:)
[20:20] <+HalGreenberg> I think Ken is working on it
[20:20] <+Ken> Yes.
[20:20] <~Dan> Oh... sorry. :)
[20:21] <+HalGreenberg> Its Ok, I think 11 of each so typing
[20:21] * ~Dan quits capering from foot to foot impatiently, much like a spider monkey might.
[20:21] <+QTGames> I want it to succeed as well. Looks cool and I'm excited for you guys!
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[20:21] <+BPIJonathan> (HI TwentySix, Q&A in progress)
[20:21] <+Dougmysticeye> While Ken is typing I did put up a little bit on our barter and trade system in a video. It also highlights two classes that are tied to barter, trade and scavenging.
[20:21] <+HalGreenberg> We can take another ? as Ken is working.
[20:22] <+BPIJonathan> So tell me about those fox guys
[20:22] <~Dan> Sure. What was the bleeding edge of tech, pre-merge?
[20:22] <+Dougmysticeye> Canites?
[20:22] <~Dan> (In areas like transporation, weaponry, medicine, etc.)
[20:22] <+BPIJonathan> Yes, thats them. All I remembered was the cool pictures.
[20:23] <+Dougmysticeye> So the fox guys were the dream manifestation of "mans best friend" and was the only purely original race on Gothos as they sprung from the good dreams of us on Earth.
[20:23] <+Dougmysticeye> They are very cool. The Samurai Sheepdog that is our logo is a good example!!!
[20:23] <+QTGames> So you can play a dream-manifested race?
[20:23] <+BPIJonathan> Very cool. Thats what I am looking forward to the most, being able to play one of those.
[20:24] <+Dougmysticeye> They have come back to Earth and are a lot of fun to play.
[20:24] <+QTGames> I bet!
[20:25] <+HalGreenberg> Yes Bob, you can have an elven race who uses tech etc...
[20:25] <+Dougmysticeye> Trackers, hunters, and fiercely loyal to friends and allies.
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[20:25] <+Ken> Ok so there is just a tremendous amount of info for the 11 different classes and races.  So I'll start with races and see how it goes.
[20:25] <~Dan> (Howdy, Wondy!)
[20:25] <+HalGreenberg> The dwarf wielding a shotgun on the cover makes me smile every time.
[20:25] <+Dougmysticeye> Bob, that is an interesting part of our "conflict dynamic" too. Magic vs tech
[20:25] <+QTGames> Yay, Hal!
[20:25] <+WonderRat> (Howdy
[20:26] <+Ken> First, there are those who are wholly fantastical. The elves, gnomes, dwarves and other races of Gothos or other realms have all suffered through the transition. The anger of losing their own home and the new physical deterioration and mutations of their own bodies consumes many of these new Earth inhabitants
[20:26] <+QTGames> Yes, love that stuff, as evidenced by my previous nearly 35 years worth of obsessing over my own setting, heh. Glad yours is getting out there!
[20:27] <+BPIJonathan> What about the importation of other races, say from Paizo's ARG?
[20:27] <+BPIJonathan> (Advanced Race Guide)
[20:28] <+HalGreenberg> Jonathan, with minor tweaking and GM approval it should not be an issue.
[20:28] <+Ken> some races deteriorate as they level, but we introduce race levels as well.  Be more Elf!
[20:28] <+Ken> We also have templates to apply such as risen and mutant.
[20:29] <+Ken> So to Jonathan's question these can be applied to races from other sources and still get their FOM on.
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[20:29] <~Dan> (Howdy, schadenfreude!)
[20:29] <+BPIJonathan> Awesome
[20:29] <+QTGames> So, what does risen have like undead stats? That sort of thing?
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[20:29] <+Ken> We want the races to be familiar but with a post apoc twist.
[20:29] <+Ken> As an example QT, yes.
[20:29] <+QTGames> Sounds good.
[20:29] <+QTGames> ah.
[20:30] <+Dougmysticeye> Oooh...I love the gnomes Ken, talk about "The Bent".
[20:30] <+Ken> and if they take more risen "levels" they become more undead like.  Heck, perhaps your DM will let you bring back a dead character from earlier in the campaign as a risen.
[20:30] <+BPIJonathan> Risen is a template?
[20:30] <+Ken> or your draconian guy has come here and is now mutating.
[20:31] <+QTGames> How are you handling mutations?
[20:31] <+Ken> Of course not all of the twists are bad.  for examples the halflings tend to influence the luck of those around them just by being, etc.
[20:32] <+Ken> Mutations come in 3 groupings.  Powers (racial based), feats, and "adds"  where the GM places them on you (perhaps as a quest "reward".
[20:32] <+Ken> As mutations can be big to small, so can their effects.
[20:32] <+QTGames> I see. Thanks.
[20:33] <~Dan> Are these magic-based mutations? And how "gonzo" do they get?
[20:34] <+Ken> Risen (also known as reborn) are presented as both a race and as a template.  Mutants are similar.
[20:34] <+Ken> Mutations tend to stay more in the post apoc side of things then Anime.
[20:35] <+Dougmysticeye> as designed they do not get too gonzo Dan. I never liked Monty Hall games much (dating myself and as RPGer there).
[20:35] <+Ken> and of course start subtle.
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[20:36] <+Ken> As for classes.  We have a mix of truly new (dreamwalkers, asphalt samurai, One God Priests, mechanists, Gifted and new takes on the old; arcanists, wasteland barbarians, soldiers, savangers, etc.
[20:37] <+QTGames> So, how are the rules for things like salvaging? I assume you have something like that for all the ruins out there.
[20:37] <+QTGames> Sorry, I was jumping past current discussion. :(
[20:37] <+QTGames> I like the class names!
[20:37] <~Dan> And on a related note, how advanced did tech get before the merge?
[20:38] <+Dougmysticeye> We have something called "super tech" that will be extremely rare, like a laser weapon, or power armor suit. also hard to keep running.
[20:39] <+QTGames> Since we're on tech for the moment, what if someone finds a partially damaged or disassembled gun, can they repair it normally, without magic, or?
[20:39] <+Dougmysticeye> Imagine tech as it would be in about 15-20 years from now.
[20:40] <+QTGames> The mechanists?
[20:40] <+Ken> They (and perhaps some gnomes/dwarves) would be best to do so yes.
[20:40] <+QTGames> Ah. Thanks.
[20:41] <+Dougmysticeye> So, this ties in to another system. The Mechanist, who builds stuff and uses it, needs parts. Parts can be bartered, Scavengers are good at finding parts as well.
[20:41] <+QTGames> So, the tech isn't so much more advanced than we have, but getting that stuff to work without factories, limited access to parts and such, would make all that stuff more rare. Higher end treasure stuff.
[20:41] <+SSDWarren> Also, think about how great a find it would be to discover a library that has books intact. Especially ones focused on repair or building. It would be like gold in a fantasy world.
[20:41] <+Dougmysticeye> Right- The longer out you run your campaign the harder it will be to power higher tech items.
[20:42] <~Dan> Are there robots?
[20:42] <+QTGames> Man, I love post apoc. Always have!
[20:42] <+Ken> Yes.  But the game is placed far enough in the future that some "high tech (i.e stuff not yet made in RL) could be brought in by the GM.
[20:42] <+QTGames> And some higher tech could enter thru a portal, I assume, if the GM wanted it in the game.
[20:43] <+Ken> The current book does not specifically go into robots.
[20:43] <~Dan> On a related note, is there a bestiary, and if so, how extensive?
[20:43] <+Dougmysticeye> Absolutely, tech could eek through a portal. Or a robot could as well but I do not imagine many robots as they will fall apart eventually.
[20:43] <+Ken> But drones, powered armor (such as the current Talos program by Darpa) certainly would be there.  Great quest rewards.
[20:43] <+QTGames> Cool.
[20:44] <+SSDWarren> the drawback to those things would of course do you power them?
[20:44] <+Dougmysticeye> and keep them powered.
[20:44] <+SSDWarren> Ultimately up to the GM how mush things have improved in 30 years. Is there limited power in areas? Small communities with generators?
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[20:45] <~Dan> (Howdy, Andy/Guest7076!)
[20:45] <+QTGames> I hope there's some generators. You need cool stuff for some people to live in near luxury (like gang lords), while decent folk are out in the cold, lookin' for a reason to try and take it, heh!
[20:46] <+SSDWarren> Exactly.
[20:46] <+SSDWarren> The "power brokers" in the world would have access to things like generators, clean water, decent food, etc
[20:46] <+Dougmysticeye> Well, there is a mutant red dragon who lives in a high rise and runs a mad max style car/ motorcycle gang. He lives well enough!
[20:47] <~Dan> This is a fairly specific question, but it sounds like skills would be a must in this setting. How do you handle the lack of skills in Castles & Crusades?
[20:47] <+QTGames> Dougmysticeye, I'm gettin' misty-eyed! Dan asked about a bestiary...
[20:47] <+Dougmysticeye> There will be a section of the book dedicated to beasties.
[20:47] <+BPIJonathan> Are you sure you are not "mystic eyed? there Doug?
[20:47] <+BPIJonathan> :)
[20:48] <+Dougmysticeye> Heheh
[20:48] <+QTGames> heh!
[20:48] <+Dougmysticeye> We are also going to adopt and put out the Nightmares & Dreams critters along with the normal array of modern and fantasy monsters/creatures.
[20:49] <+Dougmysticeye> The C&C question is a great one and we are actually still in debate about how to handle that. We have some ideas but have not locked that down.
[20:50] <+QTGames> What's the size of this book?
[20:50] <+Dougmysticeye> We also have some good people resources to help with that conversion.
[20:50] <~Dan> Dougmysticeye: Personally, I would add skills.
[20:50] <+HalGreenberg> Dan, the same way we handled converting Bluffside for C&C, we have Peter S who is comfortable with the setting and C&C and will be lead on that.
[20:50] <+Dougmysticeye> The Bluffside conversion went really well.
[20:50] <+Dougmysticeye> Bluffside was originally for 3.5
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[20:51] <+Dougmysticeye> Book size....currently over 300 pages!!!
[20:51] <+HalGreenberg> with new races, classes and tons of NP's and it ended up real solid
[20:51] <+HalGreenberg> NPC's
[20:51] <+SSDWarren> yes it did.
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[20:51] <~Dan> Sounds like it!
[20:51] <+Ken> And will have a story by Richard Lee Byers in it as well.
[20:52] <+QTGames> I'd think it would have to be easily over 300 pages. I ended up moving my critters to another book.
[20:52] <+QTGames> Very cool!
[20:52] <+Dougmysticeye> Not to let the cat out of the bag but if we can manage to hidden goal there is a novella from said writer that is possible.
[20:52] <+Dougmysticeye> Meant to say "hit" a hidden goal.
[20:52] * *The_Cat* leaves the bag
[20:53] <+SSDWarren> There are a lot of really cool things planned for Fall of Man.
[20:53] <+QTGames> Nice. :)
[20:53] <~Dan> Are you at liberty to discuss any of them, Warren?
[20:53] <+QTGames> What sort of release schedule do you have planned?
[20:54] <+HalGreenberg> Be right back the corporate mascot is demanding a walk.
[20:54] <+Dougmysticeye> All depends on if we fund this time or have to take another run at the Kickstarter QT! We have a big goal but it will be worth it.
[20:55] <+SSDWarren> :)
[20:55] <+SSDWarren> Yea...what Doug said.
[20:55] <+QTGames> I understand perhaps better than you know!
[20:55] <+QTGames> I wish you guys all the best with it and will be following along. :)
[20:55] <+Dougmysticeye> Heck, we just added a fully printed supplement book to those that get the limited edition called Player's advantage: Rogue
[20:56] <~Dan> You mentioned FATE as one of the conversions. That seems like a bit of a non sequitur. What was the thinking there?
[20:56] <+Dougmysticeye> Thanks, we knew we had a long hall to get to goal.
[20:56] <+Dougmysticeye> Dan everything we do for FOM is with the thought of flexibility in mind.
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[20:56] <~Dan> (Howdy, Capricious!)
[20:57] <+QTGames> I wasn't judging success, just sayin' I know funding is a factor.
[20:57] <+Dougmysticeye> The rules can be added or removed, you can play races from other setting and have it make sense.
[20:57] <~Dan> Well, I mean, what made you pick FATE as the only non-D&D-based system?
[20:57] <~Dan> (Not to say that it's a bad choice. Just curious.)
[20:57] <+Dougmysticeye> The same goes for the rules systems.
[20:57] <+Dougmysticeye> Fate, 13th age, C&C.
[20:58] <+Dougmysticeye> They all have a strong fan base and this gives them a new, different setting that is adaptable.
[20:58] <+Dougmysticeye> And....we like those systems.
[20:58] <~Dan> Fair enough. :)
[20:58] <+QTGames> Did you find conversion for one system much harder than another? Fate is quite different, as Dan pointed out.
[20:58] <+BPIJonathan> Seems like sound and solid reasons to me
[20:58] <+Dougmysticeye> Yes actually
[20:59] <+Dougmysticeye> We dropped Savage Worlds conversion because we were struggling with it and our sample work was not coming out the way we wanted it too.
[20:59] <+QTGames> Yes, I agree that helps the bottom line - having multiple system compatibility.
[20:59] <+Dougmysticeye> As a for instance.
[20:59] <+QTGames> It's a ton of work though, and you already have a big system to put together.
[21:00] <+Ken> It is a good amount of work.  I'm on board with that statement.
[21:00] <+Dougmysticeye> The good news there is that FOM was 90% written when we started the KS project less some pending Pathfinder conversions.
[21:01] <+Dougmysticeye> makes the conversions a little easier.
[21:01] <+QTGames> Good to hear.
[21:01] <~Dan> As I mentioned, you guys are welcome to hang out with us as long as you like. That said, since it's the end of "regular" time, is there anything that we haven't covered that you'd like to bring up?
[21:02] <+Dougmysticeye> YES, got pledge!
[21:02] <+Dougmysticeye> This is a big project and we really want to see it come to life.
[21:02] <+SSDWarren> wow...two hours flies by doesn't it?
[21:02] <~Dan> (Oh, and feel free to post links!)
[21:02] <+SSDWarren> (Link:
[21:02] <+QTGames> Yes, we want to see it blossom as well!
[21:02] * ~Dan nods!
[21:03] <~Dan> Also, I'll just mention that I'm a reviewer as well as a Q&A host. :)
[21:03] <+Ken> And hit the facebook page if you'd like: (Link:
[21:03] <+Ken> Thanks for having us!
[21:03] <~Dan> Absolutely!
[21:04] <+HalGreenberg> Back, and no worries Dan if you see something you want to review of ours, just drop me an email.
[21:04] <+QTGames> Thanks a bunch, all!
[21:04] <+Dougmysticeye> Dan- we would be happy to share if you don't mind seeing some fairly raw (meaning yet to be fully edited) material.
[21:04] <~Dan> I shall do so!
[21:04] <+HalGreenberg> You guys were great, thanks!
[21:04] <+Dougmysticeye> Thanks everyone
[21:04] <+QTGames> :)
[21:04] <~Dan> Dougmysticeye: Actually, I'm pretty backed up, so it would probably make more sense to wait for the finished product.
[21:04] <+BPIJonathan> Thanks for coming guys
[21:04] <+BPIJonathan> I would read it, no review needed :D
[21:04] <+Dougmysticeye> Thank you for hosting us. We appreciate it a great deal
[21:05] <~Dan> If you guys can hang out for a bit here, I'll get you the link to the log.
[21:05] <+SSDWarren> Yes...Thank You

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