[19:03] <+TRA-Preston> Hello I am Preston Poland, creator of The Robotic Age. The Robotic Age is a rpg set in the 22nd century where unchecked weapon technology runs rampant and androids struggle for basic human rights.
[19:03] <+TRA-Preston> (Link: http://www.kickstarter.com/projects/1842635065/the-robotic-age-rpg)http://www.kickstarter.com/projects/1842635065/the-robotic-age-rpg
[19:04] <+Silverlion> Yay Preston!
[19:04] <+TRA-Preston> [done[
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[19:06] <~Dan> Thanks, Preston!
[19:06] <~Dan> Would anyone like to start us off with a question?
[19:06] <~Dan> (I'll give them a moment.)
[19:06] <+Silverlion> What is the time period of Robotic Age like? What leads to the Robots/Cyborgs?
[19:08] <+GenoFoxx> and how long before humanity (the organic kind) shoots itself in the foot and ruins the environment in order to depower it's mechanical children
[19:10] <+TRA-Preston> The modern day of The Robotic Age is one of rebuilding and (maybe misguided) optimism. World War 3 is now a couple of decades in the past and as the world recovers its going through the growing pains of a future most can't quite predict.
[19:12] <+TRA-Preston> Most cybernetic technology grew from early artificial prosthetics. After WW3 a large number of soldiers (and civilians) needed cybernetic limbs and organs and as the need grew an industry was created. In the current day you can have just about anything replaced if you can pay for it.
[19:13] <~Dan> I take it World War 3 was more low-key than we've been lead to believe it would be?
[19:14] <+TRA-Preston> Yes you can say that. By the time WW3 happened most military drones had advanced to the point of being more like androids, and the first few years were nothing but artifical combat. It wasn't until it started spiraling out of control that humans had to join the fight.
[19:15] <+Scorch> The world setting sounds very detailed. Can I use the system for my own settings or are there may gameplay elements that are in-universe?
[19:15] <+TRA-Preston> Genofoxx its hard to say. There is a group trying to accomplish that very goal, and they are growing in power.
[19:16] <+TRA-Preston> Scorch i encourage people to use their own setting. I originally made this system so my gaming group could play Mega Man and Gundam
[19:17] <+TRA-Preston> [done]
[19:17] <+GenoFoxx> mecha capability.....check
[19:17] <+GenoFoxx> interest rising
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[19:18] <+TRA-Preston> In setting Mecha only show up on Mars (and will be in full detail in the Mars suppliment), but one of the stretch goals is a packet of rules of how I used the system to play gundam
[19:18] <+GenoFoxx> so how do you distinguish between a squishy (human), brainbox (cyborg) and a synth ( android)?
[19:20] <+TRA-Preston> Well, besides different bonuses during character creation, I also have something called the Baseline. The baseline is the average speed, jumping distance, etc that someone can do and a humans is MUCH lower than androids and cyborgs. You also don't want to fall very far as a human.
[19:21] <+TRA-Preston> Cyborgs get a bonus to increasing their baseline at character creation, for example.
[19:22] <~Dan> (Howdy, Alaren!)
[19:22] <+GenoFoxx> is this a diceless game? if so what do you use?
[19:22] <+TRA-Preston> Cyborgs and Androids will have many similarities, because you are only considered a cyborg in TRA if more than 50% of your body has been replaced. They really start to be different, however, when they have to log into Cyberspace (a place better suited for artifical minds then organic ones)
[19:22] <~Dan> Hmm... TRA-Preston, maybe it would be helpful if you could link us to the sample characters and talk us through what we're looking at?
[19:24] <+TRA-Preston> GenoFoxx percentile dice for skills, dice pools for damage. Dan, I have a download for all the sample characters, but none individually. give me a sec to grab the link.
[19:24] <+GenoFoxx> (4 days to go but I don't get paid until next week :( )
[19:25] <+TRA-Preston> (Link: http://tinyurl.com/kgz88zw)http://tinyurl.com/kgz88zw here they are. (Please note this is a prototype character sheet and the final version will look much better)
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[19:25] <+TRA-Preston> (( you can go a day or two without food genofoxx ;) ))
[19:25] <~Dan> (Welcome to #rpgnet, NathanMaher!)
[19:26] <+NathanMaher> Thanks Dan!
[19:26] <~Dan> Nathan, meet Preston, author of The Robotic Age. Preston, this is Nathan, author of Spooks. I invited him to check out your Q&A to see what he'll be in for. ;)
[19:27] <+TRA-Preston> Oh hey, I backed Spooks. Nice to meet you.
[19:27] <~Dan> (Oh, and everyone, as always, #rpgnet2 is open for general chat during the Q&A.)
[19:27] <+BlasterKyubey210> Hey Preston, so far this sounds like it'll center on the d10 then
[19:28] <+TRA-Preston> Yes, you'll need a few d10s but no other dice
[19:28] <~Dan> TRA-Preston: What character would you like to use as an example?
[19:28] <+NathanMaher> Hey Preston! Thanks for backing me. I've come to see I should run screaming or embrace the wonders of the IRC. Not to mention I'm interested to hear about your game.
[19:29] <+TRA-Preston> We can go with Katrina as she is one of the favorites among my playtesters.
[19:29] <+GenoFoxx> NathanMaher......do both and cover all the bases
[19:29] <+NathanMaher> Wouldn't be the first time GenoFoxx :)
[19:29] <~Dan> Okay, let me see here...
[19:30] <~Dan> TRA-Preston: The first thing that strikes me is a lack of what I'd call standard attributes. Am I missing something there?
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[19:31] <+TRA-Preston> No your not. As I said before there is a baseline for different kinds of characters so it assumed most people fit those baselines. If you have better than a standard baseline then they are your increased abilities (under abilities)
[19:32] <~Dan> Ah, I see! Sorry, misunderstood you on that point.
[19:32] <+TRA-Preston> Katrina has Increased Strength (at 20) and Increased Jumping (20), as well as the ability to run on walls.
[19:33] <+TRA-Preston> You can also increase your speed, durability, perception, as well as a few others.
[19:33] <+Bigby> What is the normal baseline?
[19:34] <+Bigby> Err, I just found the baseline jump on the second page, sorry.
[19:34] <+TRA-Preston> oh okay
[19:35] <~Dan> What determines the combat data?
[19:35] <+TRA-Preston> The with a normal baseline, Katrina would be able to lift 200 pounds (sorry to anyone outside the US) and jump 2 yards straight up. Because of her increased abilities, her maximum lift is now 220 and jump is 3 yards. She can, of course, increase these values as she levels up.
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[19:36] <~Dan> (Howdy, Wondy, BPIJonathan!)
[19:36] <+TRA-Preston> Everything on the character sheet is bought with starting character points but Combat Skills (the ones under combat data) start at 10. Even if you don't focus on one of those it's assumed you can still do it.
[19:37] <+BPIJonathan> (Sorry I am late, hopefully I havent already missed the good stuff)
[19:37] <+Scorch> I see two "HP" spaces how dose that work? Also (because I tend to get beat on) how is health recovered?
[19:37] <~Dan> (Well, TRA-Preston has explained how his game will bring about a new age of posperity for all of mankind.)
[19:38] <+BPIJonathan> (Darn, I keep missing the stuff about the new age of prosperity... I am just going to hide in my hole now)
[19:38] <+TRA-Preston> Scorch Most characters (everyone but humans) have the two health stats labeled Structure and Core. Strucutre is how much physical damage your body can take before it breaks, shuts down, and falls under it's own weight.
[19:39] <+Silverlion> Hrms...
[19:39] <+Silverlion> Cool.
[19:39] <+Silverlion> My concern is why does it end so soon? I want to KS it but I'm poor (again) until next month.
[19:39] <+TRA-Preston> Core represents the characters power core, the one powering his mind and sometimes other things. It's harder to take core damage but if your core is ever destroyed your characters mind, memories, and personality are wiped out.
[19:39] <+Abstruse> Sort of like Hit Points vs. Vitality Points? Or more like Shadowrun's Stun vs. Physical damage?
[19:40] <+Abstruse> Or do I have the entire wrong frame of reference going?
[19:40] <+TRA-Preston> It would be a little more like HP vs VP.
[19:41] <+Abstruse> (Sorry I'm in and out so much...I just launched a podcast and, if I want to keep to my word, I have about four hours left to get this episode online so I'm editing like mad)
[19:41] <~Dan> How do attributes relate (if at all) to skills?
[19:42] <+TRA-Preston> Abilities would be what you can do, and Skills would be what you know. Sometimes they will interact but most of the time they are separate from each other.
[19:43] <+Bigby> What is the "CO Threshold" listed between Structure and Core?
[19:44] <+TRA-Preston> CD Threshold is your characters Catastrophic Damage Threshold. If, after armor and any other effects, you take more damage than your CD Threshold then the hit has knocked something offline. You mark one of the little boxes you might notice, and whatever that is cant be used until you are repaired.
[19:45] <+TRA-Preston> normally you get to pick what goes offline, but if you are hit by a called shot then your attacker gets to choose.
[19:46] <~Dan> What is the core mechanic?
[19:46] <+TRA-Preston> Can you clarify that question for me?
[19:47] <~Dan> Sure. Let me bring up the character sheet again for reference...
[19:47] <~Dan> Okay, so Katrina has Unarmed 40. What does that mean in game system terms?
[19:49] <+TRA-Preston> Ah, well that means she has to roll under (or equal) that amount on her percentile dice in order to hit a moving and aware target. She doesn't have that skill very high right now as she is just out of character creation, but she could increase that value as she goes. Also, thanks to her weapon and fighting style, she has ways to get more attacks.
[19:50] <+TRA-Preston> That is also how you use most skills (and some abilities).
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[19:51] <+TRA-Preston> [done]
[19:51] <~Dan> (Howdy, Geek2theRight!)
[19:51] <~Dan> Hmm. Does low-level combat have a fairly high "whiff factor", as I've heard it described?
[19:53] <+TRA-Preston> Your first mission can be like that, most of my players use their first level up to fix that problem. But there are ways around it. There are ways to aim ( temporally increasing your combat skill by 10) and some fighting styles give you rerolls.
[19:54] <~Dan> How is damage determined?
[19:55] <+TRA-Preston> Damage is determined by your weapon's Power Level. Katrina's claws only has a Power Level of 1 (the lowest of the sample characters), so when she hits she does 1d10 worth of damage. However, because of her increased strength, she gets to add 2 points to that roll.
[19:56] <+TRA-Preston> The higher the Power Level, the more dice you roll. If any of the dice roll a 10, they explode (as long as everyone understands that term)
[19:56] <~Dan> (I do.)
[19:57] <~Dan> Is there a degree of success mechanic?
[19:58] <+Keyes> Is that true for the bad guys / npcs, too? Tens explode?
[19:59] <+GenoFoxx> explode?
[19:59] <+TRA-Preston> ((this one is quicker)) Keyes yes even for the bad guys
[19:59] <+GenoFoxx> my dice are not laced or filled with explosives
[19:59] <+GenoFoxx> I checked
[20:00] <+BlasterKyubey210> -_-
[20:00] <+TRA-Preston> Dan No. Characters do have a chance to defend (through either dodge or deflect) but you just need to roll under to successfully do that. However, every time you use a defense it is reduced by 5 for the rest of the turn, so it becomes harder and harder to dodge automatic weapons fire or weapons with homing.
[20:01] <+TRA-Preston> Genofoxx I can't tell if you are just making a joke or actually want the term explained
[20:01] <+GenoFoxx> both
[20:01] <+GenoFoxx> since it's very low comedy
[20:02] <+TRA-Preston> When you roll a 10 on your damage dice you get to keep that roll and then roll it again, adding the new value to the previous. That's generally the rule for exploding. In TRA each dice can only explode once, due to the huge die pools you can create.
[20:02] <+GenoFoxx> thanks
[20:03] <+Scorch> How huge?
[20:03] <+Bigby> Is it assumed that PCs will be cyborgs or androids? If not, what do humans have to keep them competitive with the 'borgs and 'droids and their increased baseline?
[20:03] <+TRA-Preston> Well most players will only be able to get up to Power Level 7, but the GM can create enemies that can get all the way up to PL 10.
[20:04] <+Keyes> Preston, what if Katrina chooses option A from Berserker? It says Power level reduced by 1 (min 1), so since she only has a Power level of 1, she has nothing to lose by it and gets a second combat action at no cost?
[20:05] <+TRA-Preston> PCs can be androids, cyborgs, transhumans (humans who brain uploaded into an android body) and humans. Humans, in order to make up for their very squishy nature, are given a TON of extra character points at creation. It's hard to keep a human alive, so you will need them.
[20:05] <+TRA-Preston> Keyes, thats correct. It works out really well for her early on but if the enemies start having high armor she wont be able to damage them at all no matter how many times she attacks.
[20:06] <+Keyes> Oh, gotcha
[20:06] <+Bigby> But once she gets up to level 7 she can throw multiple level 6 attacks per turn, so still pretty good in the long run?
[20:07] <+TRA-Preston> Oh and to go back to Bigby for a second, there are also rules for Exosuits, robotic power armor that can increase a human's baseline to be equal to that of an android.
[20:07] <+TRA-Preston> Exactly
[20:07] <~Dan> Is there any sort of "Fate Point" mechanic?
[20:08] <+TRA-Preston> No fate points. I used to run off a "rule of cool" where someone would get a bonus +5 to any roll if they look cool enough doing it, but i'm not sure that's going to make it in the final book.
[20:08] <~Dan> I like that rule. :)
[20:09] <+TRA-Preston> Maybe i will keep it then
[20:09] <~Dan> Speaking of which, how cinematic do you consider the game, on a scale of 1-10?
[20:10] <~Dan> Actually, Preston, what I, personally, would do is have a range of bonus points the GM can award for well-described actions, rather than a flat +5. Give'em something to strive for. :)
[20:10] <+TRA-Preston> I like that.
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[20:11] <+martinizikson> hi preston!
[20:12] <+TRA-Preston> as for cinimatic, I would say about a 8. You could easily get in fights agianst giant death robots that you can only attack by running up a nearby wall and leaping to it's face. I've had someone do that before.
[20:12] <+TRA-Preston> Hi
[20:12] <~Dan> Welcome to #rpgent, martinizikson! I'd ask if you're here for the Q&A, but that seems obvious. ;)
[20:12] <~Dan> TRA-Preston: Don't the low starting scores make stunts like that problematic?
[20:12] <+martinizikson> I am doing a term paper and study on The Robotic Age.
[20:13] <+TRA-Preston> Yes they can early on, but I wanted people to have room to grow with their characters. One of the best parts of RPGs (in my opinion) is feeling
[20:13] <+TRA-Preston> your character get stronger and better as you play.
[20:14] * ~Dan nods
[20:14] <+TRA-Preston> (sorry about that, my cat wants attention from the keyboard, apperently)
[20:14] <~Dan> There's something to that, certainly.
[20:14] <+Keyes> Sorry, one more Q about the fighting style options: I'm guessing Option B won't (initially) work for her since it doesn't state minimum 1, at least until she gains some experience?
[20:15] <+TRA-Preston> Oh, it doesnt? Sorry, that's my bad. You always only get reduced to a min of Power Level 1.
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[20:15] <~Dan> On the other hand, I know a lot of gamers enjoy playing badasses right out of the gate (see: Exalted and Feng Shui, for example). If I might make another suggestion, I would consider offering an option for creating more advanced characters.
[20:15] <~Dan> (Howdy, egyptian!)
[20:16] <+Keyes> Cool, good to know
[20:16] <~Dan> Some players enjoy the "hero's journey". Others just want to play the hero. :)
[20:16] <+TRA-Preston> That wouldn't be hard to do Dan, I'll make sure it's mentioned in the book.
[20:16] <~Dan> Yeah, I wouldn't think it would be.
[20:16] <+Keyes> Btw, I like the rule of cool, too
[20:17] <~Dan> Going back to the 1-10 scale, how morally objective is the setting, with "1" being "completely amoral" and "10" being "4-color comics morality"?
[20:17] <+Bigby> More of a question of genre and tone. Do you consider this a "cyberpunk" game and if not how would you describe it? Also, does it include any of the trappings common in both cyberpunk and a lot of near future anime like mental/psionic powers, genetic engineering/wetware, etc?
[20:18] <+TRA-Preston> Hey those questions are actually kinda similar, lets see if i can answer both at once.
[20:18] <~Dan> Sure!
[20:21] <+TRA-Preston> I would say it's about at a 4, people are trying to live their lives without being amoral monsters, but the monsters out there can easily gain access to energy swords or super strength at a whim. The term I discovered that I like to use is Post Cyberpunk. It has many things in common with cyberpunk (corporations out of control, private armies of cyborgs, etc
[20:21] * ~Dan nods
[20:22] <+Silverlion> Post-Cyberpunk is usually considered Transhumanism, are there Transhuman themes (be more than man) common in the setting or is the tech just another thing?
[20:22] <+TRA-Preston> but the world is trying to emerge from that darkness. Although many people are using the technology for ill, many are trying to make the world a better place with ti.
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[20:24] <+TRA-Preston> There are transhuman themes, and different groups and different parts of the world are taking to technology faster then others. One powerful group is trying to delay the progress, and doesn't trust the androids they assume are only going to destroy them, but more people are getting cybernetics every day to be better then they once were.
[20:25] <~Dan> What is the Corruption Value shown on the character sheet?
[20:25] <+TRA-Preston> the setting even calls the people who have uploaded their thoughts into a human body the first wave of Transhumans (if you have the character sheet,that's Jay)
[20:26] <+TRA-Preston> Corruption is one of the big dangerous of being artifical and trying to cope with your new existance. Androids weren't programed to be able to think
[20:26] <+TRA-Preston> (damn cat)
[20:26] <+TRA-Preston> or feel, that all appeared naturally and it starts to conflict with original programming.
[20:27] <+TRA-Preston> the higher your corruption gets, the more unstable and dangerous your character becomes.
[20:28] <~Dan> Does it just affect androids, then?
[20:28] <+Bigby> So it's not so much "turning evil" or being machine is inherently bad as cramming a flesh mind into a robot body messes with you?
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[20:29] <+TRA-Preston> It effects everyone, androids and transhumans experience it one way while Humans and Cyborgs experience it more as a loss of morality bar.
[20:29] <+TRA-Preston> yes bigby
[20:29] <~Dan> What causes it to rise?
[20:31] <+Bigby> With the focus on robotics and cyborgs is it safe to assume that there is not much in the way of wet-ware or genetic engineering in this setting? And how hard would it be to add bio-weapons and such to this system for a custom setting?
[20:31] <+TRA-Preston> examples would be accidentally harming civilians or even having your Structure destoryed, but it can also be increased by viruses and other things that can affect your mind.
[20:31] <~Dan> I'm curious about that as well, re: Bigby's question.
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[20:32] <~Dan> (Howdy, Pony_Knight!)
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[20:33] <+TRA-Preston> Yes i didn't focus too much on genetic engineering for the setting itself, but it honestly wouldnt be hard to change some definitions without actually changing the rules. Instead of having Increased Strength because of cybernetics its because of genetic conditioning, etc.
[20:33] <+Keyes> Is there a way to shunt incoming damage from structure to core, or vice versa, to avoid going too low in one or the other?
[20:34] <+GenoFoxx> so similar to the cyberpsychosis from CyberPunk 2020?
[20:34] <+TRA-Preston> Currently no. I was fiddling with a rule to sacrifice some core health to heal your structure.
[20:34] <+TRA-Preston> i've never actually read that one.
[20:35] <+TRA-Preston> The corruption rule actually came up when I was first running Mega Man X with the system and needed a way to represent the maverick virus
[20:35] <+GenoFoxx> the more artificial parts you graft on the more of your 'humanity' you lose until you become a cybered out monster
[20:36] <+GenoFoxx> most cybepsychos just go on a random killing spree
[20:36] <+TRA-Preston> Ah. No in this system the parts don't make you evil they just make you powerful. What you do with that power can make you evil.
[20:36] <+Keyes> Speaking of other rpgs, what (other than your own) was the last that you played? What are some of you favorites, esp. any that might've influenced TRA?
[20:36] <~Dan> I much prefer that.
[20:37] <+BlasterKyubey210> Yep... especially for well the "Adam Jensen"-types (Deus Ex: Human Revolution), who literally gave no consent in having who-knows-how-much-Credits-worth of Cybernetics shoved in him
[20:38] <+TRA-Preston> Last I played was Pathfinder. Some of my favorites are actually Paranoia, and Spirit of the Century (aka Fate).
[20:38] <~Dan> How powerful can characters ultimately become? I like using Marvel Comics characters as benchmarks in that regard.
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[20:41] <+TRA-Preston> Using Marvel, the toughest and strongest you can be would be The Thing (because Hulk is literally unstoppable). You'd be slower than Quicksilver, but there aren't really any other speedsters in marvel, just know you can get fast enough to run on the freeway. Wolverine is a good example for how strong katrina's weapons will become.
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[20:41] <+Silverlion> Northstar, Makkari..
[20:41] <+TRA-Preston> I have heard of Norhtstar.
[20:41] <+Silverlion> Then again, I'm cheating because I'ma living Marvel Enclycopedia
[20:42] <~Dan> Wow... So you can lob vehicles about?
[20:42] <+Silverlion> Makkari is an eternal mistaken for Mercury, focused on Speed.
[20:42] <+Silverlion> Thing could press what 75 tons?
[20:42] <~Dan> Yup.
[20:42] <+Silverlion> Awesome. Super cyborg ninja mechanisis!
[20:43] <+TRA-Preston> If anyone played Metal Gear Rising Revengence, I was able to make every single boss and Raiden in my system.
[20:43] <~Dan> I'm not saying that's a bad thing in any way, mind you -- that's just pretty impressive! Definitely beyond cyberpunk fare as well, I'd think.
[20:43] <+BlasterKyubey210> Ah yes Preston, my thinking was more on the way of Deus Ex
[20:43] <+AlarenTab> (still Q&A?)
[20:43] <+TRA-Preston> 75 tons actually is a little high. I want to step back on that. 1 ton max for strength
[20:44] <~Dan> Speaking of bosses, are there any obvious "Big Bads" in the setting?
[20:44] <+BlasterKyubey210> Where well, if Power is only a tool, what do you do when it's shoved in front of you without your concent?
[20:44] <+Silverlion> So not even Spider-Man's strength level. Ah well :D
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[20:45] <+TRA-Preston> Yeah I have three main antagonist groups in the setting (although rogue warbots and cybernetic street gangs are always a problem). G27 is a human rights group, advocating for androids to be nothing but the tools they once were.
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[20:45] <+Silverlion> Racists..
[20:45] <+Silverlion> Allo Megan.
[20:45] <~Dan> (wb, Megan!)
[20:46] <+TRA-Preston> Emet-Met is the underground android uprising that might keep a few humans around if they can prove useful.
[20:46] <+TRA-Preston> and then there is The First Mind, a purely digital being that exists in cyberspace and is trying to find a way out.
[20:46] <+Megan> (I'm dumb i was so into keeping the laptop open in the car ride home i forgot that obviously I'd lose the 'net. Now I'm back)
[20:48] <~Dan> And how weird is cyberspace? Is it total virtual reality, more TRON-like, something in between?
[20:48] <~Dan> (And by "total virtual reality", I mean that it might as well be a "real" alternate universe.)
[20:48] <+GenoFoxx> Xana from 'Code Lyoko' or any off the major bads from Digimon
[20:50] <+TRA-Preston> It's something between tron and the matrix. It's a fully artificial alternate universe that many people spend as much time on as possible. The sky is pitch black and covered in ads but the rest of it looks like a slighty brighter real life where people play call of duty in arenas and everyone is wearing a digital avatar.
[20:51] <+TRA-Preston> The eqivalent of youtube would be digital movie theaters with as many seats as you have friends to invite and if there is a fight in the comments it's because two people are digitally in front of you and wont shut up.
[20:52] <+TRA-Preston> Trons color scheme, matrixs city layout, and second life's avatars
[20:52] <+TRA-Preston> all rolled up into one
[20:53] <~Dan> Cool.
[20:54] <~Dan> You're welcome to hang out and continue to field questions as long as you like, Preston, but is there anything you'd like to cover that we haven't discussed in what remains of "regular" time?
[20:55] <+TRA-Preston> I think I covered a lot of it. I hope people find it interesting and i'll put the link back up. (Link: http://www.kickstarter.com/projects/1842635065/the-robotic-age-rpg)http://www.kickstarter.com/projects/1842635065/the-robotic-age-rpg
[20:56] <+GenoFoxx> someone supported you after this Q&A?
[20:56] <~Dan> Oh, quick question: To what degree does the game cover vehicles?
[20:56] <+GenoFoxx> sorry that's supposed to be a statement not a question
[20:56] <+TRA-Preston> Yes, If they are here thank you so much.
[20:57] <+TRA-Preston> the only vehicles the game covers in depth are Exosuits and Support Units (robotic drones that could be ridden)
[20:57] * ~Dan nods
[20:57] <+Bigby> Kind of a random question. Is there an in-universe reason why mecha are mostly relegated to Mars? Like giant robots work better in lesser gravity or that's where they were invented for war in an uninhabitable atmosphere? Or is it more that they will simply be covered in that particular suppliment?
[20:58] <+TRA-Preston> In-unvierse you are exactly right. Lower gravity and the need to cross large amounts of inhospitable land lead to their creation.
[20:58] <+Bigby> Great minds think alike :)
[20:58] *** AlarenTab has quit IRC: Disintegrated: Yaaic - Yet another Android IRC client - (Link: http://www.yaaic.org)http://www.yaaic.org
[20:58] * ~Dan chuckles
[20:59] <+TRA-Preston> Is that it?
[21:00] <+GenoFoxx> so are there any space colonies that are seeking independence?
[21:00] <+TRA-Preston> Only if you are running Gundam :) Mars and a single space stations are the only colonies at the current time.
[21:00] <+GenoFoxx> if so what are there stance ai rights?
[21:01] <+TRA-Preston> On Mars androids are given every right a human has automatically as they were a very vital part of getting the planet sustainable for humans.
[21:01] <+GenoFoxx> It doesn't have to Gundam it could be Dragonar you know :D
[21:02] <+TRA-Preston> True
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[21:03] <~Dan> I'll go ahead and log it here, if you don't mind, Preston.
[21:04] <~Dan> Again, you're welcome to continue hang out with us as long as you like. :)
[21:04] <+TRA-Preston> okay, thanks for this opportunity!
[21:04] <+GenoFoxx> so how big of an mecha anime fan are you?
[21:04] <~Dan> Thanks for coming by to tell us about your game!